fix: missing files because commit ide for rider is weird
This commit is contained in:
@@ -0,0 +1 @@
|
|||||||
|
uid://2eir1lf6v7kw
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bpes6mnv21f2v
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ywe7vkywrdvk
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://c1n5uoehtoe84
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cl200m5rnkboq
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
[gd_resource type="Resource" script_class="LevelsData" format=3 uid="uid://c4ym7vrpgk4e6"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://ywe7vkywrdvk" path="res://Game/LevelData.cs" id="1_bkfnq"]
|
||||||
|
[ext_resource type="Script" uid="uid://cl200m5rnkboq" path="res://Game/LevelsData.cs" id="1_e2ehm"]
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_bbjqm"]
|
||||||
|
script = ExtResource("1_bkfnq")
|
||||||
|
TimeBetweenSpawns = 2.0
|
||||||
|
metadata/_custom_type_script = "uid://ywe7vkywrdvk"
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_e2ehm")
|
||||||
|
_levelDataEntries = [SubResource("Resource_bbjqm")]
|
||||||
|
metadata/_custom_type_script = "uid://cl200m5rnkboq"
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://c7ag4tv7en5f7
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://c3isfeldd8lyl
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://o6qak8rcn6bw
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cti8rs1qvkwgs
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ci0sgiavxhc37
|
||||||
@@ -3,6 +3,7 @@ using System.Collections.Concurrent;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Runtime.Loader;
|
||||||
using Godot;
|
using Godot;
|
||||||
using OwofGames.GodotLume;
|
using OwofGames.GodotLume;
|
||||||
|
|
||||||
@@ -21,8 +22,12 @@ public static class ScopeTypesAndNames
|
|||||||
{
|
{
|
||||||
if (_assemblyLoadEventHandler != null) return;
|
if (_assemblyLoadEventHandler != null) return;
|
||||||
Initialize();
|
Initialize();
|
||||||
System.Runtime.Loader.AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly())!
|
AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly())!.Unloading += OnUnloading;
|
||||||
.Unloading += _ => { Deinitialize(); };
|
}
|
||||||
|
|
||||||
|
private static void OnUnloading(AssemblyLoadContext _)
|
||||||
|
{
|
||||||
|
Deinitialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void Initialize()
|
private static void Initialize()
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://dsubhm0j58vwo
|
||||||
Reference in New Issue
Block a user