fix: missing files because commit ide for rider is weird

This commit is contained in:
redglow
2026-07-18 10:59:37 +02:00
parent ce58a3a2c2
commit 23e160438f
14 changed files with 33 additions and 2 deletions
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uid://2eir1lf6v7kw
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uid://bpes6mnv21f2v
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uid://ywe7vkywrdvk
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uid://c1n5uoehtoe84
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uid://cl200m5rnkboq
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@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="LevelsData" format=3 uid="uid://c4ym7vrpgk4e6"]
[ext_resource type="Script" uid="uid://ywe7vkywrdvk" path="res://Game/LevelData.cs" id="1_bkfnq"]
[ext_resource type="Script" uid="uid://cl200m5rnkboq" path="res://Game/LevelsData.cs" id="1_e2ehm"]
[sub_resource type="Resource" id="Resource_bbjqm"]
script = ExtResource("1_bkfnq")
TimeBetweenSpawns = 2.0
metadata/_custom_type_script = "uid://ywe7vkywrdvk"
[resource]
script = ExtResource("1_e2ehm")
_levelDataEntries = [SubResource("Resource_bbjqm")]
metadata/_custom_type_script = "uid://cl200m5rnkboq"
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uid://c7ag4tv7en5f7
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uid://c3isfeldd8lyl
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See https://github.com/enaweg/godot-epluginframework
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uid://o6qak8rcn6bw
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uid://cti8rs1qvkwgs
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uid://ci0sgiavxhc37
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@@ -3,6 +3,7 @@ using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Runtime.Loader;
using Godot; using Godot;
using OwofGames.GodotLume; using OwofGames.GodotLume;
@@ -21,8 +22,12 @@ public static class ScopeTypesAndNames
{ {
if (_assemblyLoadEventHandler != null) return; if (_assemblyLoadEventHandler != null) return;
Initialize(); Initialize();
System.Runtime.Loader.AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly())! AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly())!.Unloading += OnUnloading;
.Unloading += _ => { Deinitialize(); }; }
private static void OnUnloading(AssemblyLoadContext _)
{
Deinitialize();
} }
private static void Initialize() private static void Initialize()
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uid://dsubhm0j58vwo