fix: missing files because commit ide for rider is weird
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uid://2eir1lf6v7kw
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uid://bpes6mnv21f2v
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uid://ywe7vkywrdvk
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uid://c1n5uoehtoe84
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uid://cl200m5rnkboq
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@@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="LevelsData" format=3 uid="uid://c4ym7vrpgk4e6"]
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[ext_resource type="Script" uid="uid://ywe7vkywrdvk" path="res://Game/LevelData.cs" id="1_bkfnq"]
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[ext_resource type="Script" uid="uid://cl200m5rnkboq" path="res://Game/LevelsData.cs" id="1_e2ehm"]
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[sub_resource type="Resource" id="Resource_bbjqm"]
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script = ExtResource("1_bkfnq")
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TimeBetweenSpawns = 2.0
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metadata/_custom_type_script = "uid://ywe7vkywrdvk"
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[resource]
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script = ExtResource("1_e2ehm")
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_levelDataEntries = [SubResource("Resource_bbjqm")]
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metadata/_custom_type_script = "uid://cl200m5rnkboq"
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uid://c7ag4tv7en5f7
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uid://c3isfeldd8lyl
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uid://o6qak8rcn6bw
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uid://cti8rs1qvkwgs
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uid://ci0sgiavxhc37
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@@ -3,6 +3,7 @@ using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Loader;
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using Godot;
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using OwofGames.GodotLume;
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@@ -21,8 +22,12 @@ public static class ScopeTypesAndNames
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{
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if (_assemblyLoadEventHandler != null) return;
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Initialize();
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System.Runtime.Loader.AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly())!
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.Unloading += _ => { Deinitialize(); };
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AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly())!.Unloading += OnUnloading;
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}
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private static void OnUnloading(AssemblyLoadContext _)
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{
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Deinitialize();
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}
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private static void Initialize()
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uid://dsubhm0j58vwo
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