feat: cleanups and API updates
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@@ -14,7 +14,7 @@ namespace GodotHostTest.AetherBind.Editor;
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/// </summary>
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public static class GodotScriptPathCache
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{
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private static readonly ConcurrentDictionary<Type, string> TypeToPath = new();
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// private static readonly ConcurrentDictionary<Type, string> TypeToPath = new();
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private static readonly ConcurrentDictionary<string, Type> PathToType = new();
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private static readonly Type GodotObject = typeof(GodotObject);
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private static readonly Type ScriptPathAttribute = typeof(ScriptPathAttribute);
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@@ -32,9 +32,9 @@ public static class GodotScriptPathCache
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private static void Initialize()
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{
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GD.Print($"Initializing {nameof(GodotScriptPathCache)}");
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TypeToPath.Clear();
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// TypeToPath.Clear();
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PathToType.Clear();
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_assemblyLoadEventHandler = (sender, args) => CacheScriptsInAssembly(args.LoadedAssembly);
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_assemblyLoadEventHandler = (_, args) => CacheScriptsInAssembly(args.LoadedAssembly);
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AppDomain.CurrentDomain.AssemblyLoad += _assemblyLoadEventHandler;
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
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CacheScriptsInAssembly(assembly);
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@@ -49,7 +49,7 @@ public static class GodotScriptPathCache
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if (type.GetCustomAttributes(ScriptPathAttribute, false).FirstOrDefault() is ScriptPathAttribute
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scriptPath)
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{
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TypeToPath[type] = scriptPath.Path;
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// TypeToPath[type] = scriptPath.Path;
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PathToType[scriptPath.Path] = type;
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}
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}
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@@ -60,31 +60,31 @@ public static class GodotScriptPathCache
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GD.Print($"Deinitializing {nameof(GodotScriptPathCache)}");
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AppDomain.CurrentDomain.AssemblyLoad -= _assemblyLoadEventHandler;
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_assemblyLoadEventHandler = null;
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TypeToPath.Clear();
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// TypeToPath.Clear();
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PathToType.Clear();
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}
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public static bool TryGetScriptPath(Type type, [MaybeNullWhen(false)] out string path)
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{
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InitializeIfNeeded();
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return TypeToPath.TryGetValue(type, out path);
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}
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// public static bool TryGetScriptPath(Type type, [MaybeNullWhen(false)] out string path)
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// {
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// InitializeIfNeeded();
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// return TypeToPath.TryGetValue(type, out path);
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// }
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public static Script GetScriptFromType(Type type)
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{
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InitializeIfNeeded();
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return TryGetScriptPath(type, out string path)
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? GD.Load<Script>(path)
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: throw new InvalidOperationException("Script path not found in cache.");
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}
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// public static Script GetScriptFromType(Type type)
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// {
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// InitializeIfNeeded();
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// return TryGetScriptPath(type, out string path)
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// ? GD.Load<Script>(path)
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// : throw new InvalidOperationException("Script path not found in cache.");
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// }
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public static Script GetScriptFromType<T>()
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{
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InitializeIfNeeded();
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return GetScriptFromType(typeof(T));
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}
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// public static Script GetScriptFromType<T>()
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// {
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// InitializeIfNeeded();
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// return GetScriptFromType(typeof(T));
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// }
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public static bool TryGetTypeFromPath(string path, [MaybeNullWhen(false)] out Type type)
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private static bool TryGetTypeFromPath(string path, [MaybeNullWhen(false)] out Type type)
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{
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InitializeIfNeeded();
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return PathToType.TryGetValue(path, out type);
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@@ -78,15 +78,20 @@ public partial class Plugin : EditorPlugin
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// mark debounce as completed
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_sceneTreeTimer = null;
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// check that the instance is still valid after debouncing (could have been disposed)
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if (!IsInstanceValid(sceneRoot)) return;
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var sceneNodes = sceneRoot.FindChildren("*").Where(node => node.Owner == sceneRoot).Append(sceneRoot).ToList();
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GD.Print($"Updating injection for root {sceneRoot.Name}");
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// get all nodes belonging to this root
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var sceneNodes = sceneRoot
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.FindChildren("*")
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.Where(node => node.Owner == sceneRoot)
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.Append(sceneRoot)
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.ToList();
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// GD.Print($"Updating injection for root {sceneRoot.Name} ({sceneNodes.Count} nodes)");
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// look for the service source
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var serviceSource = sceneNodes.Where(child => child.IsServiceSource())
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var serviceSource = sceneNodes
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.Where(child => child.IsServiceSource())
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.Single(out var failureReason);
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switch (failureReason)
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@@ -1,5 +1,4 @@
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using System;
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using System.Linq;
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using Godot;
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using Microsoft.Extensions.Logging;
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using OwofGames.AetherBind;
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@@ -7,14 +6,31 @@ using OwofGames.GodotLume;
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namespace GodotHostTest.AetherBind;
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/// <summary>
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/// A node that provides injected services to other nodes.
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/// </summary>
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[Icon("res://addons/AetherBind/ServiceSource.svg")]
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public partial class ServiceSource : Node
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{
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private static readonly string RootScopeQualifiedName = typeof(RootScope).AssemblyQualifiedName!;
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/// <summary>
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/// List of nodes that must be injected. This list will be automatically populated with all nodes in this object's
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/// editor scene that have at least one [Inject] field or method.
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/// </summary>
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[Export] protected Node?[] InjectedNodes = [];
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/// <summary>
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/// Name of the scope for the services built by this service source.
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/// </summary>
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[Export] private string _serviceScope = RootScopeQualifiedName;
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internal void ResolveInjectedNodes(IProvider provider, Delegate? onScopeCreated)
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/// <summary>
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/// Inject the required services in <see cref="InjectedNodes" />.
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/// </summary>
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/// <param name="provider">The service provider.</param>
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/// <param name="onScopeCreated">A callback method invoked with this scope's provider, if a scope was created.</param>
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internal void ResolveInjectedNodes(IProvider provider, Action<IProvider>? onScopeCreated)
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{
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var logger = provider.Get<ILogger<ServiceSource>>();
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@@ -24,16 +40,11 @@ public partial class ServiceSource : Node
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// create the scoped provider
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var serviceScope = ScopeTypesAndNames.GetType(_serviceScope);
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provider = provider.GetScopedProvider(serviceScope);
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// invoke onScopeCreated, if present
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if (onScopeCreated != null)
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{
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var parameters = onScopeCreated.Method
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.GetParameters()
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.Select(parameterInfo => provider.Get(parameterInfo.ParameterType))
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.ToArray();
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onScopeCreated.DynamicInvoke(parameters);
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}
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// invoke onScopeCreated, if present
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onScopeCreated?.Invoke(provider);
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// invoke overridden callback
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OnScopeCreated(provider);
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}
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else if (onScopeCreated != null)
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@@ -55,6 +66,12 @@ public partial class ServiceSource : Node
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}
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// TODO: also add source generator to mark methods in derived classes with [OnScopeCreated] and perform parameter injection
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/// <summary>
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/// This method is invoked as soon as the scope for the services is created, but before the services are injected into
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/// the <see cref="InjectedNodes" />. Override this method in derived classes to perform custom initialization steps
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/// for the services, like setting <see cref="ValueProvider{T}" />s.
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/// </summary>
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/// <param name="serviceProvider">Lume's service provider.</param>
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protected virtual void OnScopeCreated(IProvider serviceProvider)
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{
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}
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