feat: automatic injection of elements in scene.
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@@ -9,17 +9,22 @@ namespace GodotHostTest.GodotDI;
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[Icon("res://addons/GodotDI/ServiceSource.svg")]
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public partial class ServiceSource : Node
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{
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[Export] private string _serviceScope = typeof(RootScope).AssemblyQualifiedName!;
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private static readonly string RootScopeQualifiedName = typeof(RootScope).AssemblyQualifiedName!;
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[Export] private string _serviceScope = RootScopeQualifiedName;
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[Export] protected Node?[] InjectedNodes = [];
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internal void ResolveInjectedNodes(IServiceProvider serviceProvider)
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{
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// if this service source must also act as a scope, create the scope and use its service provider
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if (_serviceScope != "")
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if (_serviceScope != RootScopeQualifiedName)
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{
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serviceProvider = serviceProvider
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.CreateScope()
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.ServiceProvider;
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var serviceProviderCreator = serviceProvider.GetRequiredService<Func<IProvider, IServiceProvider>>();
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var scopedProvider = serviceProvider.GetRequiredService<IProvider>()
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.GetScopedProvider(ScopeTypesAndNames.GetType(_serviceScope));
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serviceProvider = serviceProviderCreator(scopedProvider);
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// serviceProvider = serviceProvider
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// .CreateScope()
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// .ServiceProvider;
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}
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// resolve the injected nodes against the chosen service provider
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