chore: cleanup

This commit is contained in:
redglow
2026-07-29 11:05:27 +02:00
parent 2c0a3f47a4
commit 5c4519ed26
20 changed files with 110 additions and 70 deletions
+6 -7
View File
@@ -13,7 +13,8 @@ namespace GodotHostTest.Game.Level;
public partial class LevelServiceSource : ServiceSource
{
private Activity? _activityValue;
private Activity? _levelActivity;
[Export] private TargetSpawner _targetSpawner = null!;
protected override void OnScopeCreated(IProvider serviceProvider)
@@ -22,15 +23,13 @@ public partial class LevelServiceSource : ServiceSource
}
[WithProvider]
private void OnScopeCreated(IValueSetter<ITargetCollector> targetCollector,
IValueSetter<ITargetSpawner> targetSpawner, IActivitySourceFactory activitySourceFactory,
IValueSetter<Activity> activity)
private void OnScopeCreated(IActivitySourceFactory activitySourceFactory,
IValueSetter<ITargetCollector> targetCollector, IValueSetter<ITargetSpawner> targetSpawner)
{
// ReSharper disable once ExplicitCallerInfoArgument - the caller name is not significant in this case
_activityValue = activitySourceFactory.ActivitySource.StartActivity("Level") ??
_levelActivity = activitySourceFactory.ActivitySource.StartActivity("Level") ??
throw new InvalidOperationException(
"No listeners for the activity - is OpenTelemetry running?");
activity.Set(_activityValue);
targetCollector.Set(_targetSpawner);
targetSpawner.Set(_targetSpawner);
}
@@ -38,6 +37,6 @@ public partial class LevelServiceSource : ServiceSource
public override void _Ready()
{
// after 3 seconds, dispose the activity for simulation purposes
GetTree().CreateTimer(3).Timeout += _activityValue!.Dispose;
GetTree().CreateTimer(3).Timeout += _levelActivity!.Dispose;
}
}
+3 -9
View File
@@ -1,4 +1,3 @@
using System.Diagnostics;
using GodotHostTest.AetherBind;
using GodotHostTest.Interfaces;
using OwofGames.GodotLume;
@@ -7,17 +6,12 @@ namespace GodotHostTest.Game.Level;
public static class LevelServices
{
public static void AddLevelServices(this Builder builder, LevelsData levelsData)
public static void AddLevelServices(this Builder builder)
{
builder
// current level / level data management
.AddSingleton<ICurrentLevel, CurrentLevel>()
.AddInstance<ILevelDataProvider, LevelsData>(levelsData)
// value provider for activity
.AddValueProvider<Activity, LevelScope>()
// value providers to send data into level scope
// value providers to send level data from root to level scope
.AddValueProvider<ILevel, RootScope, LevelScope>()
// value provider for level scope setup
// value providers for level scope setup
.AddValueProvider<ITargetCollector, LevelScope>()
.AddValueProvider<ITargetSpawner, LevelScope>();
}