chore: cleanup
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+12
-4
@@ -9,16 +9,24 @@ namespace GodotHostTest.Game.Score;
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public partial class Score : Control
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{
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[Export] private AnimationPlayer _animationPlayer = null!;
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[Inject] private ICurrentLevel _currentLevel = null!;
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[Export] private Label _label = null!;
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[Inject] private IScore _score = null!;
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public override void _Ready()
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{
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_score.Score.Subscribe(UpdateScore).AddTo(this);
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_score.Score.Chunk(2, 1).Where(values => values.Length == 2 && values[1] < values[0])
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.Subscribe(OnScoreDecreasing).AddTo(this);
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// update the score label whenever the score changes
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_score.Score
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.Subscribe(UpdateScore)
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.AddTo(this);
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// run an animation whenever the score decreases
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_score.Score
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.Chunk(2, 1)
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.Where(values => values.Length == 2 && values[1] < values[0])
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.Subscribe(OnScoreDecreasing)
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.AddTo(this);
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}
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private void OnScoreDecreasing<T>(T _)
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+10
-11
@@ -6,24 +6,23 @@ namespace GodotHostTest.Game.Score;
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public class TotalScore : IScore, IDisposable
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{
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private readonly IDisposable _connectedObservableDisposable;
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public TotalScore(ITargetEventBus targetEventBus)
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{
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var connectedObservable = targetEventBus.Hit.Select(_ => 20)
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.Merge(targetEventBus.TimedOut.Select(_ => -5))
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.Scan(0, (x1, x2) => x1 + x2)
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.Prepend(0)
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.Replay(1);
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_connectedObservableDisposable = connectedObservable.Connect();
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Score = connectedObservable.AsObservable();
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Score =
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// map every hit target to +20 points
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targetEventBus.Hit.Select(_ => 20)
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// map every missed target to -5 points
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.Merge(targetEventBus.TimedOut.Select(_ => -5))
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// sum them all (starting with 0)
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.Scan(0, (x1, x2) => x1 + x2)
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.ToReadOnlyReactiveProperty();
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}
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public void Dispose()
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{
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_connectedObservableDisposable.Dispose();
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Score.Dispose();
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GC.SuppressFinalize(this);
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}
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public Observable<int> Score { get; }
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public ReadOnlyReactiveProperty<int> Score { get; }
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}
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