chore: cleanup
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+10
-11
@@ -6,24 +6,23 @@ namespace GodotHostTest.Game.Score;
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public class TotalScore : IScore, IDisposable
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{
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private readonly IDisposable _connectedObservableDisposable;
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public TotalScore(ITargetEventBus targetEventBus)
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{
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var connectedObservable = targetEventBus.Hit.Select(_ => 20)
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.Merge(targetEventBus.TimedOut.Select(_ => -5))
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.Scan(0, (x1, x2) => x1 + x2)
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.Prepend(0)
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.Replay(1);
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_connectedObservableDisposable = connectedObservable.Connect();
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Score = connectedObservable.AsObservable();
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Score =
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// map every hit target to +20 points
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targetEventBus.Hit.Select(_ => 20)
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// map every missed target to -5 points
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.Merge(targetEventBus.TimedOut.Select(_ => -5))
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// sum them all (starting with 0)
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.Scan(0, (x1, x2) => x1 + x2)
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.ToReadOnlyReactiveProperty();
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}
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public void Dispose()
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{
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_connectedObservableDisposable.Dispose();
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Score.Dispose();
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GC.SuppressFinalize(this);
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}
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public Observable<int> Score { get; }
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public ReadOnlyReactiveProperty<int> Score { get; }
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}
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