chore: cleanup
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@@ -3,18 +3,17 @@ using R3;
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namespace GodotHostTest.Interfaces;
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/// <summary>
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/// A target for our projectiles.
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/// A target for our projectiles. Targets can be reused multiple times.
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/// </summary>
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public interface ITarget
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{
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/// <summary>
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/// The target hasn't been hit in the allotted time and has timed out; once this observable emits an event, both
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/// it and <see cref="Hit"/> complete.
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/// An observable that emits a <see cref="Unit"/> value when the target hasn't been hit in the allotted time and has timed out. Every time this observable emits, the target becomes disabled.
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/// </summary>
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Observable<Unit> TimedOut { get; }
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/// <summary>
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/// The target has been hit; once this observable emits an event, both it and <see cref="TimedOut"/> complete.
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/// An observable that emits a <see cref="Unit"/> value when the target has been hit in the allotted time. Every time this observable emits, the target becomes disabled.
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/// </summary>
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Observable<Unit> Hit { get; }
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