base system
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uid://d18acsodp1s3i
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#if TOOLS
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using Godot;
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using GodotHostTest.addons.godot_di;
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namespace GodotHostTest.GodotDI;
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[Tool]
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public partial class GodotDI : EditorPlugin
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{
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private ScopeInspectorPlugin? _plugin;
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public override void _EnterTree()
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{
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GD.Print("Initializing Godot DI");
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_plugin = new ScopeInspectorPlugin();
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AddInspectorPlugin(_plugin);
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}
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public override void _ExitTree()
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{
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GD.Print("Deinitializing Godot DI");
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RemoveInspectorPlugin(_plugin);
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_plugin?.Dispose();
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_plugin = null;
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}
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}
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#endif
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uid://dtvb8nb6d2j4m
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uid://brjpccpd5ta6x
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uid://db526cjmnd4q7
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uid://cl7d2h5juc2gh
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uid://cy4jjk14my305
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uid://dgxakmyv77lcu
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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="none" viewBox="0 0 16 16"><path fill="#e0e0e0" d="M15 14a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1v-1h14zM3 12H1V4h2zM12 4v2l-6 6H4v-2l6-6zM15 12h-2V4h2zM14 1a1 1 0 0 1 1 1v1H1V2a1 1 0 0 1 1-1z"/></svg>
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After Width: | Height: | Size: 259 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ce5hi46doaiv8"
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path="res://.godot/imported/ServiceSource.svg-ca2976082d4f895e226f23d45377b764.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/GodotDI/ServiceSource.svg"
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dest_files=["res://.godot/imported/ServiceSource.svg-ca2976082d4f895e226f23d45377b764.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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[plugin]
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name="GodotDI"
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description=""
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author="owof games"
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version="0.1"
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script="GodotDI.cs"
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=addons/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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