feat: aetherbind, first source generator
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using Godot;
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using GodotHostTest.Game.Level;
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using OwofGames.GodotLume;
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using RootServiceSource = GodotHostTest.AetherBind.RootServiceSource;
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namespace GodotHostTest.Game.Root;
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public partial class GameServiceSource : RootServiceSource
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{
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[Export] private LevelsData _levelsData = null!;
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protected override void Configure(Builder builder)
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{
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builder.AddLevelServices(_levelsData);
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}
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}
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