feat: aetherbind, first source generator
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using Godot;
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using GodotHostTest.AetherBind;
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using GodotHostTest.Interfaces;
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using OwofGames.AetherBind;
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namespace GodotHostTest.Game.Root;
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[Injected]
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public partial class Root : Node2D
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{
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[Inject] private ICurrentLevel _currentLevel = null!;
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[Inject] private ILevelDataProvider _levelDataProvider = null!;
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[Export] private PackedScene _levelScene = null!;
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[Inject] private ISceneInstantiator _sceneInstantiator = null!;
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public override void _Ready()
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{
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var levelData = _levelDataProvider.GetLevelData(_currentLevel.LevelNumber);
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AddChild(_sceneInstantiator.Instantiate(_levelScene,
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(IValueSetter<ILevel> levelSetter) => { levelSetter.Set(levelData); }));
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}
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}
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