feat: aetherbind, first source generator

This commit is contained in:
redglow
2026-07-18 17:05:03 +02:00
parent 4ce99d9486
commit aae9c083d9
69 changed files with 210 additions and 156 deletions
+24
View File
@@ -0,0 +1,24 @@
using OwofGames.GodotLume;
namespace GodotHostTest.AetherBind;
public static class BuilderExtensions
{
public static Builder AddValueProvider<TValueType, TSourceScope, TDestinationScope>(this Builder builder)
where TSourceScope : RootScope
where TDestinationScope : TSourceScope
{
var valueProvider = new ValueProvider<TValueType>();
return builder
.AddScoped<IValueSetter<TValueType>, IValueSetter<TValueType>, TSourceScope>(Builder.NoDependencies,
_ => valueProvider.Setter)
.AddScoped<IValueGetter<TValueType>, IValueGetter<TValueType>, TDestinationScope>(Builder.NoDependencies,
_ => valueProvider.Getter);
}
public static Builder AddValueProvider<TValueType, TScope>(this Builder builder)
where TScope : RootScope
{
return builder.AddValueProvider<TValueType, TScope, TScope>();
}
}
@@ -0,0 +1 @@
uid://o6qak8rcn6bw
@@ -0,0 +1,109 @@
#if TOOLS
using System;
using System.Collections.Concurrent;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Runtime.Loader;
using Godot;
namespace GodotHostTest.AetherBind.Editor;
/// <summary>
/// Taken from https://github.com/godotengine/godot-proposals/issues/12294
/// </summary>
public static class GodotScriptPathCache
{
private static readonly ConcurrentDictionary<Type, string> TypeToPath = new();
private static readonly ConcurrentDictionary<string, Type> PathToType = new();
private static readonly Type GodotObject = typeof(GodotObject);
private static readonly Type ScriptPathAttribute = typeof(ScriptPathAttribute);
private static AssemblyLoadEventHandler? _assemblyLoadEventHandler;
private static void InitializeIfNeeded()
{
if (_assemblyLoadEventHandler != null) return;
Initialize();
AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly())!
.Unloading += _ => { Deinitialize(); };
}
private static void Initialize()
{
GD.Print($"Initializing {nameof(GodotScriptPathCache)}");
TypeToPath.Clear();
PathToType.Clear();
_assemblyLoadEventHandler = (sender, args) => CacheScriptsInAssembly(args.LoadedAssembly);
AppDomain.CurrentDomain.AssemblyLoad += _assemblyLoadEventHandler;
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
CacheScriptsInAssembly(assembly);
return;
void CacheScriptsInAssembly(Assembly assembly)
{
foreach (var type in assembly.GetTypes()
.Where(t => t.IsClass)
.Where(t => t.IsSubclassOf(GodotObject)))
// get script path attribute
if (type.GetCustomAttributes(ScriptPathAttribute, false).FirstOrDefault() is ScriptPathAttribute
scriptPath)
{
TypeToPath[type] = scriptPath.Path;
PathToType[scriptPath.Path] = type;
}
}
}
private static void Deinitialize()
{
GD.Print($"Deinitializing {nameof(GodotScriptPathCache)}");
AppDomain.CurrentDomain.AssemblyLoad -= _assemblyLoadEventHandler;
_assemblyLoadEventHandler = null;
TypeToPath.Clear();
PathToType.Clear();
}
public static bool TryGetScriptPath(Type type, [MaybeNullWhen(false)] out string path)
{
InitializeIfNeeded();
return TypeToPath.TryGetValue(type, out path);
}
public static Script GetScriptFromType(Type type)
{
InitializeIfNeeded();
return TryGetScriptPath(type, out string path)
? GD.Load<Script>(path)
: throw new InvalidOperationException("Script path not found in cache.");
}
public static Script GetScriptFromType<T>()
{
InitializeIfNeeded();
return GetScriptFromType(typeof(T));
}
public static bool TryGetTypeFromPath(string path, [MaybeNullWhen(false)] out Type type)
{
InitializeIfNeeded();
return PathToType.TryGetValue(path, out type);
}
public static Type? GetCSharpScriptType(this GodotObject node)
{
if (node.GetScript().AsGodotObject() is CSharpScript script &&
TryGetTypeFromPath(script.ResourcePath, out var type))
return type;
return null;
}
public static bool IsServiceSource(this GodotObject node)
{
return node.GetScript().AsGodotObject() is CSharpScript script &&
TryGetTypeFromPath(script.ResourcePath, out var type) &&
type.IsAssignableTo(typeof(ServiceSource));
}
}
#endif
@@ -0,0 +1 @@
uid://brjpccpd5ta6x
+176
View File
@@ -0,0 +1,176 @@
#if TOOLS
using System.Linq;
using System.Reflection;
using Godot;
using OwofGames.AetherBind;
using Array = Godot.Collections.Array;
namespace GodotHostTest.AetherBind.Editor;
[Tool]
public partial class Plugin : EditorPlugin
{
/// <summary>
/// Amount of debounce before updating the injections
/// </summary>
private const double DebounceDelay = 0.1;
private const BindingFlags InjectBindingFlags =
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
private ScopeInspectorPlugin? _plugin;
private SceneTreeTimer? _sceneTreeTimer;
private bool _treeChangesRegistered;
public override void _EnterTree()
{
GD.Print("Initializing Godot DI");
// add the inspector plugin to provide a better interface for the "scope" property
_plugin = new ScopeInspectorPlugin();
AddInspectorPlugin(_plugin);
// update injected nodes when the scene changes
SceneChanged += OnSceneChanged;
}
public override void _ExitTree()
{
GD.Print("Deinitializing Godot DI");
SceneChanged -= OnSceneChanged;
UnregisterTreeChanges();
RemoveInspectorPlugin(_plugin);
_plugin?.Dispose();
_plugin = null;
}
private void OnTreeChanged()
{
var root = EditorInterface.Singleton.GetEditedSceneRoot();
OnSceneChanged(root);
}
private void OnSceneChanged(Node? sceneRoot)
{
// register to tree changes, in case the registration wasn't possible before
RegisterTreeChanges();
// don't do anything if there's no scene root
if (sceneRoot == null) return;
// apply debounce
if (_sceneTreeTimer != null)
{
_sceneTreeTimer.SetTimeLeft(DebounceDelay);
return;
}
_sceneTreeTimer = GetTree().CreateTimer(DebounceDelay);
_sceneTreeTimer.Timeout += () => ActualOnSceneChanged(sceneRoot);
}
private void ActualOnSceneChanged(Node sceneRoot)
{
// mark debounce as completed
_sceneTreeTimer = null;
// check that the instance is still valid after debouncing (could have been disposed)
if (!IsInstanceValid(sceneRoot)) return;
var sceneNodes = sceneRoot.FindChildren("*").Where(node => node.Owner == sceneRoot).Append(sceneRoot).ToList();
GD.Print($"Updating injection for root {sceneRoot.Name}");
// look for the service source
var serviceSource = sceneNodes.Where(child => child.IsServiceSource())
.Single(out var failureReason);
switch (failureReason)
{
case EnumerableExtensions.SingleFailureReason.LessThanOne:
return;
case EnumerableExtensions.SingleFailureReason.MoreThanOne:
GD.PushWarning("Found more than one service source owned by the scene.");
return;
default:
{
if (!IsInstanceValid(serviceSource)) return;
// find all nodes that need injection
var nodesNeedingInjection = sceneNodes.Where(node =>
{
var type = node.GetCSharpScriptType();
return type != null && (
type.GetFields(InjectBindingFlags).Any(field =>
field.GetCustomAttributes(typeof(InjectAttribute), true).Length > 0) ||
type.GetMethods(InjectBindingFlags).Any(field =>
field.GetCustomAttributes(typeof(InjectAttribute), true).Length > 0)
);
}).ToList();
// add all nodes needed to the scope
var injectedNodes = serviceSource.Get(ServiceSource.PropertyName.InjectedNodes).AsGodotArray();
Array? newArray = null;
foreach (var node in nodesNeedingInjection
.Where(node => !injectedNodes.Contains(node)))
{
newArray ??= new Array(injectedNodes);
newArray.Add(node);
GD.Print($"Added node {node.Name} to scope {serviceSource.GetPath()}.");
}
// remove all nodes that are no longer needing injection
foreach (var node in injectedNodes
.Select(n => (Node?)n.AsGodotObject())
.Where(node => !nodesNeedingInjection.Contains(node)))
{
if (node == null) continue;
newArray ??= new Array(injectedNodes);
newArray.Remove(node);
GD.Print($"Removed node {node.Name} to scope {serviceSource.GetPath()}.");
}
// apply changes to the scene if necessary
if (newArray != null)
{
GD.Print("Apply changes.");
var undoRedo = GetUndoRedo();
undoRedo.CreateAction("Update injected nodes");
undoRedo.AddDoProperty(serviceSource, ServiceSource.PropertyName.InjectedNodes, newArray);
undoRedo.AddUndoProperty(serviceSource, ServiceSource.PropertyName.InjectedNodes,
new Array(injectedNodes));
undoRedo.CommitAction();
}
break;
}
}
}
/// <summary>
/// Attach to the TreeChanged event of the SceneTree if it's not already registered and if there's a scene tree to
/// attach to from the currently edited scene.
/// </summary>
private void RegisterTreeChanges()
{
if (_treeChangesRegistered) return;
var sceneRoot = EditorInterface.Singleton.GetEditedSceneRoot();
if (sceneRoot == null) return;
var tree = sceneRoot.GetTree();
tree.TreeChanged += OnTreeChanged;
_treeChangesRegistered = true;
}
private void UnregisterTreeChanges()
{
var sceneRoot = EditorInterface.Singleton.GetEditedSceneRoot();
if (!_treeChangesRegistered || sceneRoot == null) return;
var tree = sceneRoot.GetTree();
tree.TreeChanged -= OnTreeChanged;
SceneChanged -= OnSceneChanged;
}
}
#endif
+1
View File
@@ -0,0 +1 @@
uid://dtvb8nb6d2j4m
@@ -0,0 +1,30 @@
#if TOOLS
using Godot;
namespace GodotHostTest.AetherBind.Editor;
// it's inside ServiceSource so that it can safely access nameof(_serviceScope)
public partial class ScopeInspectorPlugin : EditorInspectorPlugin
{
public override bool _CanHandle(GodotObject @object)
{
var result = @object.IsServiceSource();
return result;
}
public override bool _ParseProperty(GodotObject @object, Variant.Type type, string name, PropertyHint hintType,
string hintString,
PropertyUsageFlags usageFlags, bool wide)
{
// We handle properties of type integer.
if (name != nameof(ServiceSource.PropertyName._serviceScope)) return false;
// Create an instance of the custom property editor and register
// it to a specific property path.
AddPropertyEditor(name, new ScopePickerEditor());
// Inform the editor to remove the default property editor for
// this property type.
return true;
}
}
#endif
@@ -0,0 +1 @@
uid://cl7d2h5juc2gh
@@ -0,0 +1,97 @@
#if TOOLS
using System;
using System.Linq;
using Godot;
namespace GodotHostTest.AetherBind.Editor;
public partial class ScopePickerEditor : EditorProperty
{
/// <summary>
/// The currently chosen type.
/// </summary>
private string _currentType;
/// <summary>
/// All the known fully qualified names for scopes.
/// </summary>
private string[] _fullyQualifiedNames;
/// <summary>
/// The "combo box" that picks a choice from the scopes.
/// </summary>
private OptionButton _optionButton = new();
/// <summary>
/// A guard against internal changes while the property is being updated.
/// </summary>
private bool _updating;
public ScopePickerEditor()
{
// save all the known fully qualified names
_fullyQualifiedNames = ScopeTypesAndNames.GetQualifiedNames().ToArray();
// fill the options button
for (var i = 0; i < _fullyQualifiedNames.Length; i++)
{
// root scope is always the first, and root scope = not scoped
_optionButton.AddItem(
i == 0
? "not a scope boundary"
: ScopeTypesAndNames.GetSimpleNameFromQualifiedName(_fullyQualifiedNames[i]), i);
}
// add the control as a direct child of EditorProperty node.
AddChild(_optionButton);
// make sure the control is able to retain the focus.
AddFocusable(_optionButton);
// initialize the starting value
_currentType = _fullyQualifiedNames[0];
// update the property when the button value changes
_optionButton.ItemSelected += OnOptionButtonItemSelected;
}
public override void _UpdateProperty()
{
// get the new value and immediately return if it's already the selected one.
var newValue = GetEditedObject().Get(GetEditedProperty()).AsString();
if (newValue == _currentType) return;
_updating = true;
try
{
var nameIndex = Array.IndexOf(_fullyQualifiedNames, newValue);
if (nameIndex < 0)
{
GD.PushWarning($"Could not find name {newValue} in the list of scope names, resetting to root scope");
_currentType = _fullyQualifiedNames[0];
EmitChanged(GetEditedProperty(), _currentType);
return;
}
_currentType = newValue;
UpdateControl();
}
finally
{
_updating = false;
}
}
private void OnOptionButtonItemSelected(long index)
{
_currentType = _fullyQualifiedNames[index];
UpdateControl();
EmitChanged(GetEditedProperty(), _currentType);
}
private void UpdateControl()
{
_optionButton.Selected = Array.IndexOf(_fullyQualifiedNames, _currentType);
}
}
#endif
@@ -0,0 +1 @@
uid://cy4jjk14my305
+33
View File
@@ -0,0 +1,33 @@
using System.Collections.Generic;
namespace GodotHostTest.AetherBind;
public static class EnumerableExtensions
{
public enum SingleFailureReason
{
LessThanOne,
MoreThanOne
}
public static T? Single<T>(this IEnumerable<T> enumerable, out SingleFailureReason? failureReason)
where T : class
{
using var enumerator = enumerable.GetEnumerator();
if (!enumerator.MoveNext())
{
failureReason = SingleFailureReason.LessThanOne;
return null;
}
var value = enumerator.Current;
if (enumerator.MoveNext())
{
failureReason = SingleFailureReason.MoreThanOne;
return null;
}
failureReason = null;
return value;
}
}
@@ -0,0 +1 @@
uid://ca5k0qqats56p
+15
View File
@@ -0,0 +1,15 @@
using System;
using Godot;
namespace GodotHostTest.AetherBind;
public interface ISceneInstantiator
{
/// <summary>
/// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate"/>, but also looks for a scope between the top level children of the instantiated scene and triggers the dependency injection mechanism when found.
/// </summary>
/// <param name="packedScene">The packed scene to instantiate.</param>
/// <param name="onScopeCreated">An optional callback invoked once the scope has been created, but before instantiating the scene.</param>
/// <returns>The created node, with its dependencies satisfied.</returns>
Node Instantiate(PackedScene packedScene, Delegate? onScopeCreated = null);
}
@@ -0,0 +1 @@
uid://bv7aut87rpm5u
+6
View File
@@ -0,0 +1,6 @@
namespace GodotHostTest.AetherBind;
public interface IValueGetter<out T>
{
public T Value { get; }
}
+1
View File
@@ -0,0 +1 @@
uid://cti8rs1qvkwgs
+6
View File
@@ -0,0 +1,6 @@
namespace GodotHostTest.AetherBind;
public interface IValueSetter<in T>
{
public void Set(T value);
}
+1
View File
@@ -0,0 +1 @@
uid://ci0sgiavxhc37
+18
View File
@@ -0,0 +1,18 @@
TOC:
- what GodotDI offers (in short):
- logging
- configuration
- possibility to attach extra DI-based services like telemetry)
- minimal description of what problems DI tackles
- minimal example with logging, configuration, decoupling of components
- how to install
- creation of the root service source
- example
- scopes
- why
- definition
- deep dive into why it's all done at composition root
- using extension methods to split the code as necessary
- sending data into a scope
- initializing data in the scope
+60
View File
@@ -0,0 +1,60 @@
using System;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using OwofGames.GodotHost;
using OwofGames.GodotLume;
using OwofGames.GodotLume.Microsoft.DependencyInjection;
namespace GodotHostTest.AetherBind;
/// <summary>
/// The base class for a root scope. Implement this class and its abstract methods to kick off the DI system.
/// </summary>
public abstract partial class RootServiceSource : ServiceSource
{
private Host? _host;
private ILogger<RootServiceSource>? _logger;
private Host Host
{
get => _host ??
throw new InvalidOperationException(
"Some method of RootScope has been invoked before it entered the tree");
set => _host = value;
}
private ILogger<RootServiceSource> Logger => _logger ??= Host.GetLogger<RootServiceSource>();
public override void _EnterTree()
{
// create the host
Host = new HostBuilder()
.SetServiceCollectionBuilder(InnerConfigure)
.SetServiceProviderFactory(new LumeServiceProviderFactory(), Configure)
.Build();
// resolve nodes
ResolveInjectedNodes(Host.ServiceProvider.GetRequiredService<IProvider>(), null);
}
private void InnerConfigure(IServiceCollection serviceCollection)
{
serviceCollection.AddTransient<ISceneInstantiator, SceneInstantiator>();
ConfigureServices(serviceCollection);
}
/// <summary>
/// Configure the service collection by adding the registrations your game needs.
/// </summary>
/// <param name="builder">The builder to enrich with your services.</param>
protected abstract void Configure(Builder builder);
/// <summary>
/// Configure the service collection by adding the registrations your game needs.
/// </summary>
/// <param name="serviceCollection">The service collection to enrich.</param>
protected virtual void ConfigureServices(IServiceCollection serviceCollection)
{
}
}
@@ -0,0 +1 @@
uid://fr0c6wwras8c
+30
View File
@@ -0,0 +1,30 @@
using System;
using System.Linq;
using Godot;
using Microsoft.Extensions.Logging;
using OwofGames.GodotLume;
namespace GodotHostTest.AetherBind;
internal class SceneInstantiator(IProvider provider) : ISceneInstantiator
{
/// <inheritdoc />
public Node Instantiate(PackedScene packedScene, Delegate? onScopeCreated = null)
{
var node = packedScene.Instantiate();
var scope = node.GetChildren().OfType<ServiceSource>().SingleOrDefault();
if (scope == null)
provider.Get<ILogger<SceneInstantiator>>().LogDebug(
"Instantiated the scene {PackedSceneName} through ISceneInstantiator.Instantiate, but no scope found.",
packedScene.GetName());
else
scope.ResolveInjectedNodes(provider, onScopeCreated);
return node;
}
public T Instantiate<T>(PackedScene packedScene, Delegate? onScopeCreated = null) where T : Node
{
throw new NotImplementedException();
}
}
@@ -0,0 +1 @@
uid://uiy5un3c0oee
@@ -0,0 +1,24 @@
using System;
using Godot;
namespace GodotHostTest.AetherBind;
public static class SceneInstantiatorExtensions
{
/// <summary>
/// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate{T}" />, but also looks for a scope between
/// the top level children and triggers the dependency injection mechanism when found.
/// </summary>
/// <param name="sceneInstantiator">The scene instantiator to use.</param>
/// <param name="packedScene">The packed scene to instantiate.</param>
/// <param name="onScopeCreated">
/// An optional callback invoked once the scope has been created, but before instantiating the
/// scene.
/// </param>
/// <returns>The created node, with its dependencies satisfied.</returns>
private static T Instantiate<T>(this ISceneInstantiator sceneInstantiator, PackedScene packedScene,
Delegate? onScopeCreated = null) where T : Node
{
return (T)sceneInstantiator.Instantiate(packedScene, onScopeCreated);
}
}
@@ -0,0 +1 @@
uid://drmkxc3gmkneu
+93
View File
@@ -0,0 +1,93 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.Loader;
using Godot;
using OwofGames.GodotLume;
namespace GodotHostTest.AetherBind;
public static class ScopeTypesAndNames
{
private static readonly ConcurrentDictionary<Type, string> TypeToQualifiedName = new();
private static readonly ConcurrentDictionary<string, Type> QualifiedNameToType = new();
private static readonly ConcurrentDictionary<string, string> QualifiedNameToSimpleName = new();
private static readonly Type RootScopeType = typeof(RootScope);
private static AssemblyLoadEventHandler? _assemblyLoadEventHandler;
private static void InitializeIfNeeded()
{
if (_assemblyLoadEventHandler != null) return;
Initialize();
AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly())!.Unloading += OnUnloading;
}
private static void OnUnloading(AssemblyLoadContext _)
{
Deinitialize();
}
private static void Initialize()
{
GD.Print($"Initializing {nameof(ScopeTypesAndNames)}");
TypeToQualifiedName.Clear();
QualifiedNameToType.Clear();
QualifiedNameToSimpleName.Clear();
_assemblyLoadEventHandler = (sender, args) => CacheScriptsInAssembly(args.LoadedAssembly);
AppDomain.CurrentDomain.AssemblyLoad += _assemblyLoadEventHandler;
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
CacheScriptsInAssembly(assembly);
return;
void CacheScriptsInAssembly(Assembly assembly)
{
foreach (var type in assembly.GetTypes()
.Where(t => t.IsClass)
.Where(t => t == RootScopeType || t.IsSubclassOf(RootScopeType)))
{
if (type.AssemblyQualifiedName == null)
{
GD.PrintErr("Assembly qualified name of {type} is null");
continue;
}
TypeToQualifiedName[type] = type.AssemblyQualifiedName;
QualifiedNameToType[type.AssemblyQualifiedName] = type;
QualifiedNameToSimpleName[type.AssemblyQualifiedName] = type.Name;
}
}
}
private static void Deinitialize()
{
GD.Print($"Deinitializing {nameof(ScopeTypesAndNames)}");
AppDomain.CurrentDomain.AssemblyLoad -= _assemblyLoadEventHandler;
_assemblyLoadEventHandler = null;
TypeToQualifiedName.Clear();
QualifiedNameToType.Clear();
QualifiedNameToSimpleName.Clear();
}
public static IEnumerable<string> GetQualifiedNames()
{
InitializeIfNeeded();
return from p in TypeToQualifiedName
orderby p.Key == RootScopeType ? 0 : 1
select p.Value;
}
public static Type GetType(string qualifiedName)
{
InitializeIfNeeded();
return QualifiedNameToType[qualifiedName];
}
public static string GetSimpleNameFromQualifiedName(string qualifiedName)
{
InitializeIfNeeded();
return QualifiedNameToSimpleName[qualifiedName];
}
}
@@ -0,0 +1 @@
uid://dgxakmyv77lcu
+89
View File
@@ -0,0 +1,89 @@
using System;
using System.Linq;
using Godot;
using Microsoft.Extensions.Logging;
using OwofGames.AetherBind;
using OwofGames.GodotLume;
namespace GodotHostTest.AetherBind;
[Icon("res://addons/AetherBind/ServiceSource.svg")]
public partial class ServiceSource : Node
{
private static readonly string RootScopeQualifiedName = typeof(RootScope).AssemblyQualifiedName!;
[Export] protected Node?[] InjectedNodes = [];
[Export] private string _serviceScope = RootScopeQualifiedName;
internal void ResolveInjectedNodes(IProvider provider, Delegate? onScopeCreated)
{
var logger = provider.Get<ILogger<ServiceSource>>();
// if this service source must also act as a scope, create the scope and use its service provider
if (_serviceScope != RootScopeQualifiedName)
{
// create the scoped provider
var serviceScope = ScopeTypesAndNames.GetType(_serviceScope);
provider = provider.GetScopedProvider(serviceScope);
// invoke onScopeCreated, if present
// TODO: replace with a source code generation by turning this method private with Action<IProvider> argument, and every invocation site calls the necessary provider.Get<...> to build the argument list
if (onScopeCreated != null)
{
var parameters = onScopeCreated.Method
.GetParameters()
.Select(parameterInfo => provider.Get(parameterInfo.ParameterType))
.ToArray();
onScopeCreated.DynamicInvoke(parameters);
}
OnScopeCreated(provider);
}
else if (onScopeCreated != null)
{
logger.LogWarning("onScopeCreated passed during instantiation, but no scoped provider was created.");
}
// resolve the injected nodes against the chosen service provider
foreach (var node in InjectedNodes)
{
if (node == null) continue;
logger.LogTrace("Injecting {Node}.", node.Name);
if (node is IInjectable injectable)
{
injectable.Inject(provider);
}
// var nodeType = node.GetType();
// foreach (var field in nodeType
// .GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
// {
// if (field.GetCustomAttribute<InjectAttribute>() == null) continue;
// var fieldType = field.FieldType;
// var service = provider.Get(fieldType);
// field.SetValue(node, service);
// }
//
// foreach (var method in nodeType.GetMethods(BindingFlags.Instance | BindingFlags.Public |
// BindingFlags.NonPublic))
// {
// if (method.GetCustomAttribute<InjectAttribute>() == null) continue;
// var parameters = method.GetParameters();
// var values = new object?[parameters.Length];
// var i = 0;
// foreach (var parameter in parameters)
// {
// var parameterType = parameter.ParameterType;
// var service = provider.Get(parameterType);
// values[i++] = service;
// }
//
// method.Invoke(node, values);
// }
}
}
// TODO: also add source generator to mark methods in derived classes with [OnScopeCreated] and perform parameter injection
protected virtual void OnScopeCreated(IProvider serviceProvider)
{
}
}
+1
View File
@@ -0,0 +1 @@
uid://qjonl8stia46
+1
View File
@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="none" viewBox="0 0 16 16"><path fill="#e0e0e0" d="M15 14a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1v-1h14zM3 12H1V4h2zM12 4v2l-6 6H4v-2l6-6zM15 12h-2V4h2zM14 1a1 1 0 0 1 1 1v1H1V2a1 1 0 0 1 1-1z"/></svg>

After

Width:  |  Height:  |  Size: 259 B

@@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ce5hi46doaiv8"
path="res://.godot/imported/ServiceSource.svg-22939ab8c3bebd4d414fabd470fcc1cf.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/AetherBind/ServiceSource.svg"
dest_files=["res://.godot/imported/ServiceSource.svg-22939ab8c3bebd4d414fabd470fcc1cf.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
+43
View File
@@ -0,0 +1,43 @@
using System;
namespace GodotHostTest.AetherBind;
/// <summary>
/// An object that allows communication through scopes, by providing a couple getter/setter that can be injected in
/// different scopes.
/// </summary>
/// <typeparam name="T">The type that's been passed through scopes.</typeparam>
/// <seealso cref="BuilderExtensions.AddValueProvider" />
public class ValueProvider<T>
{
private bool _isSet;
private T? _value;
public ValueProvider()
{
Setter = new SetterImplementation(this);
}
public IValueSetter<T> Setter { get; }
public IValueGetter<T> Getter => !_isSet
? throw new InvalidOperationException($"Value of type {typeof(T)} has not been set yet.")
: new GetterImplementation(_value!);
private class SetterImplementation(ValueProvider<T> valueProvider) : IValueSetter<T>
{
public void Set(T value)
{
if (valueProvider._isSet)
throw new InvalidOperationException($"A value (of type {typeof(T)}) cannot be set more than once.");
valueProvider._value = value;
valueProvider._isSet = true;
}
}
private class GetterImplementation(T value) : IValueGetter<T>
{
public T Value => value;
}
}
+1
View File
@@ -0,0 +1 @@
uid://dsubhm0j58vwo
+7
View File
@@ -0,0 +1,7 @@
[plugin]
name="AetherBind"
description=""
author="owof games"
version="0.1"
script="Editor/Plugin.cs"