diff --git a/Game/Background/background.tscn b/Game/Background/background.tscn
new file mode 100644
index 0000000..b95ba10
--- /dev/null
+++ b/Game/Background/background.tscn
@@ -0,0 +1,9 @@
+[gd_scene format=3 uid="uid://cvwvwv55n00ce"]
+
+[ext_resource type="Texture2D" uid="uid://cx1tr03f8rjck" path="res://Game/Background/purple.png" id="1_vaplv"]
+
+[node name="Background" type="TextureRect" unique_id=701555148]
+offset_right = 1280.0
+offset_bottom = 768.0
+texture = ExtResource("1_vaplv")
+stretch_mode = 1
diff --git a/Game/Background/purple.png b/Game/Background/purple.png
new file mode 100644
index 0000000..4dd6f99
Binary files /dev/null and b/Game/Background/purple.png differ
diff --git a/Game/Background/purple.png.import b/Game/Background/purple.png.import
new file mode 100644
index 0000000..741a4eb
--- /dev/null
+++ b/Game/Background/purple.png.import
@@ -0,0 +1,40 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cx1tr03f8rjck"
+path="res://.godot/imported/purple.png-ab1cf2fd670db01a8dbd40ee0004fe5b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Game/Background/purple.png"
+dest_files=["res://.godot/imported/purple.png-ab1cf2fd670db01a8dbd40ee0004fe5b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Game/Level/LevelData.cs b/Game/Level/LevelData.cs
index 7a30ac2..c1a075b 100644
--- a/Game/Level/LevelData.cs
+++ b/Game/Level/LevelData.cs
@@ -7,7 +7,12 @@ namespace GodotHostTest.Game.Level;
[GlobalClass]
public partial class LevelData : Resource, ILevel
{
+ [Export] public double SpawnDuration;
[Export] public double TimeBetweenSpawns;
+ ///
TimeSpan ILevel.TimeBetweenSpawns => TimeSpan.FromSeconds(TimeBetweenSpawns);
+
+ ///
+ TimeSpan ILevel.SpawnDuration => TimeSpan.FromSeconds(SpawnDuration);
}
\ No newline at end of file
diff --git a/Game/level.tscn b/Game/Level/level.tscn
similarity index 96%
rename from Game/level.tscn
rename to Game/Level/level.tscn
index b398458..a4facab 100644
--- a/Game/level.tscn
+++ b/Game/Level/level.tscn
@@ -77,27 +77,21 @@ _serviceScope = "GodotHostTest.Game.Level.LevelScope, godot-host-test, Version=1
[node name="Target" parent="." unique_id=2101558052 instance=ExtResource("1_y7rhs")]
position = Vector2(198, 143)
-TimeOutDurationInSeconds = 2.0
[node name="Target2" parent="." unique_id=1009901052 instance=ExtResource("1_y7rhs")]
position = Vector2(669, 64)
-TimeOutDurationInSeconds = 2.0
[node name="Target3" parent="." unique_id=1433382188 instance=ExtResource("1_y7rhs")]
position = Vector2(1060, 263)
-TimeOutDurationInSeconds = 2.0
[node name="Target4" parent="." unique_id=1553596281 instance=ExtResource("1_y7rhs")]
position = Vector2(961, 620)
-TimeOutDurationInSeconds = 2.0
[node name="Target5" parent="." unique_id=46923989 instance=ExtResource("1_y7rhs")]
position = Vector2(469, 591)
-TimeOutDurationInSeconds = 2.0
[node name="Target6" parent="." unique_id=2092179937 instance=ExtResource("1_y7rhs")]
position = Vector2(53, 417)
-TimeOutDurationInSeconds = 2.0
[node name="Spawner" type="Node2D" parent="." unique_id=251404460 node_paths=PackedStringArray("Timer")]
script = ExtResource("2_5saw1")
diff --git a/Game/Projectile/Explosion/explosion_gpu_particles_2d.tscn b/Game/Projectile/Explosion/explosion_gpu_particles_2d.tscn
new file mode 100644
index 0000000..7117906
--- /dev/null
+++ b/Game/Projectile/Explosion/explosion_gpu_particles_2d.tscn
@@ -0,0 +1,41 @@
+[gd_scene format=3 uid="uid://dfvr0g5souli2"]
+
+[ext_resource type="Texture2D" uid="uid://bhm7kb18b1tbh" path="res://Game/Projectile/Explosion/fires.png" id="1_e3ife"]
+
+[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bfsaf"]
+particles_animation = true
+particles_anim_h_frames = 2
+particles_anim_v_frames = 1
+particles_anim_loop = false
+
+[sub_resource type="Curve" id="Curve_ytfwl"]
+_data = [Vector2(0.00554017, 0.021126747), 0.0, 0.0, 0, 0, Vector2(0.14681442, 0.99295783), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
+point_count = 3
+
+[sub_resource type="CurveTexture" id="CurveTexture_jyg1o"]
+curve = SubResource("Curve_ytfwl")
+
+[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u8d0v"]
+lifetime_randomness = 0.1
+particle_flag_disable_z = true
+spread = 180.0
+initial_velocity_min = 47.62
+initial_velocity_max = 47.62
+gravity = Vector3(0, 0, 0)
+damping_min = 97.494
+damping_max = 97.494
+scale_min = 0.099999994
+scale_max = 0.099999994
+color = Color(1, 0.11372549, 0.22745098, 1)
+alpha_curve = SubResource("CurveTexture_jyg1o")
+anim_speed_min = 6.67
+anim_speed_max = 6.67
+
+[node name="ExplosionGPUParticles2D" type="GPUParticles2D" unique_id=1991976710]
+material = SubResource("CanvasItemMaterial_bfsaf")
+emitting = false
+amount = 16
+texture = ExtResource("1_e3ife")
+lifetime = 0.3
+one_shot = true
+process_material = SubResource("ParticleProcessMaterial_u8d0v")
diff --git a/Game/Projectile/Explosion/fires.png b/Game/Projectile/Explosion/fires.png
new file mode 100644
index 0000000..ef8ce17
Binary files /dev/null and b/Game/Projectile/Explosion/fires.png differ
diff --git a/Game/Projectile/Explosion/fires.png.import b/Game/Projectile/Explosion/fires.png.import
new file mode 100644
index 0000000..d4429dd
--- /dev/null
+++ b/Game/Projectile/Explosion/fires.png.import
@@ -0,0 +1,40 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bhm7kb18b1tbh"
+path="res://.godot/imported/fires.png-9cb25e6666cbbded849592a59c77604f.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Game/Projectile/Explosion/fires.png"
+dest_files=["res://.godot/imported/fires.png-9cb25e6666cbbded849592a59c77604f.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Game/Projectile/Projectile.cs b/Game/Projectile/Projectile.cs
index 304d62a..4976e4d 100644
--- a/Game/Projectile/Projectile.cs
+++ b/Game/Projectile/Projectile.cs
@@ -4,10 +4,25 @@ namespace GodotHostTest.Game.Projectile;
public partial class Projectile : Node2D
{
+ [Export] private PackedScene _explosionPackedScene = null!;
[Export] private float _speed = 100;
public override void _PhysicsProcess(double delta)
{
Position += (float)delta * _speed * Vector2.Up.Rotated(Rotation);
}
+
+ private void OnArea2DEntered(Area2D _)
+ {
+ var explosion = (GpuParticles2D)_explosionPackedScene.Instantiate();
+ explosion.GlobalPosition = GlobalPosition;
+ explosion.Emitting = true;
+ GetTree().CurrentScene.AddChild(explosion);
+ QueueFree();
+ }
+
+ private void OnScreenExited()
+ {
+ QueueFree();
+ }
}
\ No newline at end of file
diff --git a/Game/Projectile/projectile.tscn b/Game/Projectile/projectile.tscn
index ef3ac1c..6131181 100644
--- a/Game/Projectile/projectile.tscn
+++ b/Game/Projectile/projectile.tscn
@@ -2,6 +2,7 @@
[ext_resource type="Script" uid="uid://dc5mvle8lc40j" path="res://Game/Projectile/Projectile.cs" id="1_g2gsk"]
[ext_resource type="Script" uid="uid://qjonl8stia46" path="res://addons/AetherBind/ServiceSource.cs" id="2_g4q5f"]
+[ext_resource type="PackedScene" uid="uid://dfvr0g5souli2" path="res://Game/Projectile/Explosion/explosion_gpu_particles_2d.tscn" id="2_r0joc"]
[ext_resource type="Texture2D" uid="uid://blwkfvcupjt0v" path="res://Game/Projectile/towerDefense_tile252.png" id="3_r0joc"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u8d0v"]
@@ -10,6 +11,7 @@ size = Vector2(22, 39)
[node name="Projectile" type="Node2D" unique_id=1686616504]
script = ExtResource("1_g2gsk")
_speed = 600.0
+_explosionPackedScene = ExtResource("2_r0joc")
[node name="Scope" type="Node" parent="." unique_id=513224818 node_paths=PackedStringArray("InjectedNodes")]
script = ExtResource("2_g4q5f")
@@ -24,3 +26,8 @@ collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=1209287052]
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_u8d0v")
+
+[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=2022746131]
+
+[connection signal="area_entered" from="Area2D" to="." method="OnArea2DEntered"]
+[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="OnScreenExited"]
diff --git a/Game/Target/Explosion/explosion_gpu_particles_2d.tscn b/Game/Target/Explosion/explosion_gpu_particles_2d.tscn
new file mode 100644
index 0000000..040fd4b
--- /dev/null
+++ b/Game/Target/Explosion/explosion_gpu_particles_2d.tscn
@@ -0,0 +1,44 @@
+[gd_scene format=3 uid="uid://cd8w4ydeugrxn"]
+
+[ext_resource type="Texture2D" uid="uid://ddv3d3cguh5hd" path="res://Game/Target/Explosion/scorches.png" id="1_rjvc0"]
+
+[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bfsaf"]
+particles_animation = true
+particles_anim_h_frames = 3
+particles_anim_v_frames = 1
+particles_anim_loop = false
+
+[sub_resource type="Curve" id="Curve_ytfwl"]
+_data = [Vector2(0.00554017, 0.021126747), 0.0, 0.0, 0, 0, Vector2(0.14681442, 0.99295783), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
+point_count = 3
+
+[sub_resource type="CurveTexture" id="CurveTexture_jyg1o"]
+curve = SubResource("Curve_ytfwl")
+
+[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u8d0v"]
+lifetime_randomness = 0.1
+particle_flag_disable_z = true
+emission_shape = 1
+emission_sphere_radius = 33.35
+spread = 180.0
+initial_velocity_min = 47.62
+initial_velocity_max = 47.62
+gravity = Vector3(0, 0, 0)
+damping_min = 97.494
+damping_max = 97.494
+color = Color(1, 0.11372549, 0.22745098, 1)
+alpha_curve = SubResource("CurveTexture_jyg1o")
+anim_speed_min = 10.0
+anim_speed_max = 10.0
+
+[node name="ExplosionGPUParticles2D" type="GPUParticles2D" unique_id=1991976710]
+z_index = 1
+z_as_relative = false
+material = SubResource("CanvasItemMaterial_bfsaf")
+emitting = false
+amount = 32
+texture = ExtResource("1_rjvc0")
+lifetime = 0.3
+one_shot = true
+visibility_rect = Rect2(-200, -75, 400, 150)
+process_material = SubResource("ParticleProcessMaterial_u8d0v")
diff --git a/Game/Target/Explosion/scorches.png b/Game/Target/Explosion/scorches.png
new file mode 100644
index 0000000..5830957
Binary files /dev/null and b/Game/Target/Explosion/scorches.png differ
diff --git a/Game/Target/Explosion/scorches.png.import b/Game/Target/Explosion/scorches.png.import
new file mode 100644
index 0000000..e49fe39
--- /dev/null
+++ b/Game/Target/Explosion/scorches.png.import
@@ -0,0 +1,40 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://ddv3d3cguh5hd"
+path="res://.godot/imported/scorches.png-b8a9f74019ec3d75b5befcdf7090cc9b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Game/Target/Explosion/scorches.png"
+dest_files=["res://.godot/imported/scorches.png-b8a9f74019ec3d75b5befcdf7090cc9b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Game/Target/Target.cs b/Game/Target/Target.cs
index e1428ab..ed7b527 100644
--- a/Game/Target/Target.cs
+++ b/Game/Target/Target.cs
@@ -12,8 +12,9 @@ public partial class Target : Node2D, ITarget
private readonly Subject _timedOut = new();
[Export] public required Area2D CollisionArea;
[Export] public required Sprite2D Image;
- [Export] public double TimeOutDurationInSeconds;
[Export] public required Timer TimeOutTimer;
+ [Export] private PackedScene _explosionPackedScene = null!;
+ [Inject] private ILevel _level = null!;
[Inject] private ITargetCollector _targetCollector = null!;
@@ -25,7 +26,8 @@ public partial class Target : Node2D, ITarget
{
Image.Visible = true;
CollisionArea.Monitoring = true;
- TimeOutTimer.Start(TimeOutDurationInSeconds);
+ CollisionArea.Monitorable = true;
+ TimeOutTimer.Start(_level.SpawnDuration.TotalSeconds);
}
public override void _Ready()
@@ -39,18 +41,29 @@ public partial class Target : Node2D, ITarget
_hit.Dispose();
}
- // todo: hook to collision
+ private void OnAreaEntered(Area2D _)
+ {
+ OnHit();
+ }
+
private void OnHit()
{
Disable();
TimeOutTimer.Stop();
_hit.OnNext(Unit.Default);
+
+ var explosion = (GpuParticles2D)_explosionPackedScene.Instantiate();
+ explosion.GlobalPosition = GlobalPosition;
+ explosion.Emitting = true;
+ GetTree().CurrentScene.AddChild(explosion);
}
private void Disable()
{
Image.Visible = false;
- CollisionArea.Monitoring = false;
+ // can't se monitoring/monitorable when inside the collision code, like during OnHit
+ CollisionArea.SetDeferred(Area2D.PropertyName.Monitoring, false);
+ CollisionArea.SetDeferred(Area2D.PropertyName.Monitorable, false);
}
private void OnTimeout()
diff --git a/Game/Target/target.tscn b/Game/Target/target.tscn
index ed47502..5e07510 100644
--- a/Game/Target/target.tscn
+++ b/Game/Target/target.tscn
@@ -2,6 +2,7 @@
[ext_resource type="Script" uid="uid://bv2hat41dyxiv" path="res://Game/Target/Target.cs" id="1_ouani"]
[ext_resource type="Texture2D" uid="uid://m4pvy8kkw7k4" path="res://Game/Target/towerDefense_tile136.png" id="2_olsqn"]
+[ext_resource type="PackedScene" uid="uid://cd8w4ydeugrxn" path="res://Game/Target/Explosion/explosion_gpu_particles_2d.tscn" id="2_uqpd1"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uqpd1"]
radius = 60.033325
@@ -10,8 +11,8 @@ radius = 60.033325
script = ExtResource("1_ouani")
CollisionArea = NodePath("CollisionArea")
Image = NodePath("Sprite2D")
-TimeOutDurationInSeconds = 7.0
TimeOutTimer = NodePath("TimeOutTimer")
+_explosionPackedScene = ExtResource("2_uqpd1")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=31059524]
visible = false
@@ -30,4 +31,5 @@ shape = SubResource("CircleShape2D_uqpd1")
[node name="TimeOutTimer" type="Timer" parent="." unique_id=1079777109]
one_shot = true
+[connection signal="area_entered" from="CollisionArea" to="." method="OnAreaEntered"]
[connection signal="timeout" from="TimeOutTimer" to="." method="OnTimeout"]
diff --git a/Game/levels_data.tres b/Game/levels_data.tres
index 6167fc4..02a99f5 100644
--- a/Game/levels_data.tres
+++ b/Game/levels_data.tres
@@ -5,7 +5,8 @@
[sub_resource type="Resource" id="Resource_bbjqm"]
script = ExtResource("1_bkfnq")
-TimeBetweenSpawns = 0.5
+TimeBetweenSpawns = 1.0
+SpawnDuration = 4.0
metadata/_custom_type_script = "uid://ywe7vkywrdvk"
[resource]
diff --git a/Interfaces/ILevel.cs b/Interfaces/ILevel.cs
index 5d8b597..c1bf0a0 100644
--- a/Interfaces/ILevel.cs
+++ b/Interfaces/ILevel.cs
@@ -4,5 +4,13 @@ namespace GodotHostTest.Interfaces;
public interface ILevel
{
+ ///
+ /// Time between successive spawns.
+ ///
public TimeSpan TimeBetweenSpawns { get; }
+
+ ///
+ /// Duration of a single spawn.
+ ///
+ public TimeSpan SpawnDuration { get; }
}
\ No newline at end of file
diff --git a/root_scene.tscn b/root_scene.tscn
index 8c814eb..6faf007 100644
--- a/root_scene.tscn
+++ b/root_scene.tscn
@@ -1,9 +1,10 @@
[gd_scene format=3 uid="uid://vsburk37p4u"]
-[ext_resource type="Script" uid="uid://bvjvojer872c8" path="res://Game/Root.cs" id="1_iqet6"]
-[ext_resource type="PackedScene" uid="uid://xfd48ep5qi1k" path="res://Game/level.tscn" id="3_bbjqm"]
-[ext_resource type="Script" uid="uid://bpes6mnv21f2v" path="res://Game/GameServiceSource.cs" id="3_iqet6"]
+[ext_resource type="Script" uid="uid://bvjvojer872c8" path="res://Game/Root/Root.cs" id="1_iqet6"]
+[ext_resource type="PackedScene" uid="uid://xfd48ep5qi1k" path="res://Game/Level/level.tscn" id="3_bbjqm"]
+[ext_resource type="Script" uid="uid://bpes6mnv21f2v" path="res://Game/Root/GameServiceSource.cs" id="3_iqet6"]
[ext_resource type="Resource" uid="uid://c4ym7vrpgk4e6" path="res://Game/levels_data.tres" id="4_t2jh2"]
+[ext_resource type="PackedScene" uid="uid://cvwvwv55n00ce" path="res://Game/Background/background.tscn" id="5_bbjqm"]
[node name="Root" type="Node2D" unique_id=920849082]
script = ExtResource("1_iqet6")
@@ -13,3 +14,5 @@ _levelScene = ExtResource("3_bbjqm")
script = ExtResource("3_iqet6")
_levelsData = ExtResource("4_t2jh2")
InjectedNodes = [NodePath("..")]
+
+[node name="Background" parent="." unique_id=701555148 instance=ExtResource("5_bbjqm")]