feat: new ValueProvider improvements and source generator.
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@@ -2,6 +2,7 @@ using Godot;
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using GodotHostTest.AetherBind;
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using GodotHostTest.Game.Target;
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using GodotHostTest.Interfaces;
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using OwofGames.AetherBind;
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using OwofGames.GodotLume;
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using ServiceSource = GodotHostTest.AetherBind.ServiceSource;
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@@ -13,7 +14,14 @@ public partial class LevelServiceSource : ServiceSource
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protected override void OnScopeCreated(IProvider serviceProvider)
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{
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serviceProvider.Get<IValueSetter<ITargetCollector>>().Set(_targetSpawner);
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serviceProvider.Get<IValueSetter<ITargetSpawner>>().Set(_targetSpawner);
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OnScopeCreatedWithProvider(serviceProvider);
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}
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[WithProvider]
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private void OnScopeCreated(IValueSetter<ITargetCollector> targetCollector,
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IValueSetter<ITargetSpawner> targetSpawner)
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{
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targetCollector.Set(_targetSpawner);
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targetSpawner.Set(_targetSpawner);
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}
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}
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@@ -1,5 +1,4 @@
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using Godot;
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using GodotHostTest.AetherBind;
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using GodotHostTest.Helpers;
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using GodotHostTest.Interfaces;
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using Microsoft.Extensions.Logging;
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@@ -8,16 +7,15 @@ using R3;
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namespace GodotHostTest.Game.Projectile;
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[Injected]
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public partial class Projectile : Node2D
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{
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[Inject] private ILogger<Projectile> _logger = null!;
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[Inject] private IValueGetter<ITargetSpawner> _targetSpawner = null!;
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[Inject] private ITargetSpawner _targetSpawner = null!;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_targetSpawner.Value.TargetSpawned
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_targetSpawner.TargetSpawned
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.Subscribe(_ => _logger.LogInformation("Projectile got informed of target spawning")).AddTo(this);
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}
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}
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+7
-8
@@ -1,13 +1,10 @@
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using System;
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using Godot;
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using GodotHostTest.AetherBind;
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using GodotHostTest.Interfaces;
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using OwofGames.AetherBind;
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using OwofGames.GodotLume;
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namespace GodotHostTest.Game.Root;
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[Injected]
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public partial class Root : Node2D
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{
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[Inject] private ICurrentLevel _currentLevel = null!;
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@@ -17,11 +14,13 @@ public partial class Root : Node2D
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public override void _Ready()
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{
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var levelData = _levelDataProvider.GetLevelData(_currentLevel.LevelNumber);
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AddChild(_sceneInstantiator.Instantiate(_levelScene,
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OnInstantiate(levelValueSetter => levelValueSetter.Set(levelData))));
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AddChild(_sceneInstantiator.Instantiate(_levelScene, OnInstantiateWithProvider));
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}
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[ServiceMethod]
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private partial Action<IProvider> OnInstantiate(Action<IValueSetter<ILevel>> a);
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[WithProvider]
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private void OnInstantiate(IValueSetter<ILevel> levelValueSetter)
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{
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var levelData = _levelDataProvider.GetLevelData(_currentLevel.LevelNumber);
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levelValueSetter.Set(levelData);
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}
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}
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+2
-4
@@ -1,5 +1,4 @@
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using Godot;
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using GodotHostTest.AetherBind;
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using GodotHostTest.Helpers;
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using GodotHostTest.Interfaces;
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using OwofGames.AetherBind;
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@@ -7,20 +6,19 @@ using R3;
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namespace GodotHostTest.Game.Score;
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[Injected]
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public partial class Score : Control, IScore
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{
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[Export] private AnimationPlayer _animationPlayer = null!;
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[Export] private Label _label = null!;
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private int _score;
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[Inject] private IValueGetter<ITargetSpawner> _targetSpawner = null!;
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[Inject] private ITargetSpawner _targetSpawner = null!;
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int IScore.Score => _score;
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public override void _Ready()
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{
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_targetSpawner.Value.TargetSpawned.Subscribe(OnTargetSpawned).AddTo(this);
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_targetSpawner.TargetSpawned.Subscribe(OnTargetSpawned).AddTo(this);
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base._Ready();
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}
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@@ -1,12 +1,10 @@
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using Godot;
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using GodotHostTest.AetherBind;
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using GodotHostTest.Interfaces;
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using OwofGames.AetherBind;
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using R3;
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namespace GodotHostTest.Game.Target;
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[Injected]
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public partial class Target : Node2D, ITarget
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{
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private readonly Subject<Unit> _hit = new();
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@@ -17,7 +15,7 @@ public partial class Target : Node2D, ITarget
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[Export] public double TimeOutDurationInSeconds;
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[Export] public required Timer TimeOutTimer;
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[Inject] private IValueGetter<ITargetCollector> _targetCollector = null!;
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[Inject] private ITargetCollector _targetCollector = null!;
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public Observable<Unit> TimedOut => _timedOut.AsObservable();
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@@ -32,7 +30,7 @@ public partial class Target : Node2D, ITarget
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public override void _Ready()
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{
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_targetCollector.Value.NewTarget(this);
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_targetCollector.NewTarget(this);
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}
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public override void _ExitTree()
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@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using Godot;
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using GodotHostTest.Helpers;
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using GodotHostTest.Interfaces;
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using OwofGames.AetherBind;
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using R3;
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namespace GodotHostTest.Game.Target;
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@@ -11,10 +12,10 @@ public partial class TargetSpawner : Node2D, ITargetCollector, ITargetSpawner
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private readonly List<ITarget> _availableTargets = [];
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private readonly Subject<ITarget> _targetSpawned = new();
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[Export] public double TimeBetweenSpawns;
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[Export] public required Timer Timer;
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[Inject] private ILevel _level = null!;
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public void NewTarget(ITarget target)
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{
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_availableTargets.Add(target);
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@@ -26,7 +27,7 @@ public partial class TargetSpawner : Node2D, ITargetCollector, ITargetSpawner
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public override void _Ready()
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{
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Spawn();
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Timer.Start(TimeBetweenSpawns);
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Timer.Start(_level.TimeBetweenSpawns.TotalSeconds);
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}
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private void MakeTargetAvailable(ITarget target)
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@@ -4,7 +4,6 @@ using OwofGames.AetherBind;
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namespace GodotHostTest.Game.Turret;
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[Injected]
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public partial class Turret : Sprite2D
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{
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[Export] private PackedScene _projectilePackedScene = null!;
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+1
-2
@@ -74,8 +74,8 @@ _data = {
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[node name="LevelScope" type="Node" parent="." unique_id=1267156771 node_paths=PackedStringArray("_targetSpawner", "InjectedNodes")]
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script = ExtResource("1_5saw1")
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_targetSpawner = NodePath("../Spawner")
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InjectedNodes = [NodePath("../Target"), NodePath("../Target2"), NodePath("../Target3"), NodePath("../Target4"), NodePath("../Target5"), NodePath("../Target6"), NodePath("../Score"), NodePath("../Turret"), NodePath("../Spawner")]
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_serviceScope = "GodotHostTest.Game.Level.LevelScope, godot-host-test, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"
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InjectedNodes = [NodePath("../Target"), NodePath("../Target2"), NodePath("../Target3"), NodePath("../Target4"), NodePath("../Target5"), NodePath("../Target6"), NodePath("../Score"), NodePath("../Turret")]
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[node name="Target" parent="." unique_id=2101558052 instance=ExtResource("1_y7rhs")]
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position = Vector2(198, 143)
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@@ -103,7 +103,6 @@ TimeOutDurationInSeconds = 2.0
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[node name="Spawner" type="Node2D" parent="." unique_id=251404460 node_paths=PackedStringArray("Timer")]
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script = ExtResource("2_5saw1")
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TimeBetweenSpawns = 1.5
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Timer = NodePath("Timer")
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[node name="Timer" type="Timer" parent="Spawner" unique_id=1066078427]
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@@ -5,7 +5,7 @@
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[sub_resource type="Resource" id="Resource_bbjqm"]
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script = ExtResource("1_bkfnq")
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TimeBetweenSpawns = 2.0
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TimeBetweenSpawns = 0.5
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metadata/_custom_type_script = "uid://ywe7vkywrdvk"
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[resource]
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@@ -5,18 +5,25 @@ namespace GodotHostTest.AetherBind;
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public static class BuilderExtensions
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{
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public static Builder AddValueProvider<TValueType, TSourceScope, TDestinationScope>(this Builder builder)
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where TValueType : class
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where TSourceScope : RootScope
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where TDestinationScope : TSourceScope
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{
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var valueProvider = new ValueProvider<TValueType>();
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return builder
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// add the setter to the source scope
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.AddScoped<IValueSetter<TValueType>, IValueSetter<TValueType>, TSourceScope>(Builder.NoDependencies,
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_ => valueProvider.Setter)
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// add the getter to the destination scope
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.AddScoped<IValueGetter<TValueType>, IValueGetter<TValueType>, TDestinationScope>(Builder.NoDependencies,
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_ => valueProvider.Getter);
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_ => valueProvider.Getter)
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// add a factory to automatically extract TValueType from the IValueGetter<TValueType>
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.AddScoped<TValueType, TValueType, TDestinationScope>(_ => [typeof(IValueGetter<TValueType>)],
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provider => provider.Get<IValueGetter<TValueType>>().Value);
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}
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public static Builder AddValueProvider<TValueType, TScope>(this Builder builder)
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where TValueType : class
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where TScope : RootScope
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{
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return builder.AddValueProvider<TValueType, TScope, TScope>();
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@@ -15,4 +15,31 @@ TOC:
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- deep dive into why it's all done at composition root
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- using extension methods to split the code as necessary
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- sending data into a scope
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- initializing data in the scope
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- initializing data in the scope
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NOTES
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field with \[Inject\] or method with \[Inject\] automatically receive injection IF they are between the injected objects
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of a ServiceSource
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a method with \[WithProvider\] generates a companion method for unwrapping provider. E.g.:
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```csharp
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[WithProvider]
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private void OnReady(IService1 service1, IService2 service2)
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{
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// ...
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}
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```
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will generate a companion method similar to:
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```csharp
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private void OnReadyWithProvider(IProvider provider)
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{
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OnReady(
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provider.Get<IService1>(),
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provider.Get<IService2>()
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);
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}
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```
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@@ -3,13 +3,14 @@ using System;
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namespace GodotHostTest.AetherBind;
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/// <summary>
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/// An object that allows communication through scopes, by providing a couple getter/setter that can be injected in
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/// different scopes.
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/// An object that allows communication through scopes (or inside the scope itself) by providing a couple getter/setter that can be injected in different scopes (or the same scope).
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/// </summary>
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/// <typeparam name="T">The type that's been passed through scopes.</typeparam>
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/// <seealso cref="BuilderExtensions.AddValueProvider" />
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/// <seealso cref="BuilderExtensions.AddValueProvider{TValueType,TScope}" />
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/// <seealso cref="BuilderExtensions.AddValueProvider{TValueType,TSourceScope,TDestinationScope}" />
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public class ValueProvider<T>
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{
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private IValueGetter<T>? _getter;
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private bool _isSet;
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private T? _value;
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@@ -20,9 +21,16 @@ public class ValueProvider<T>
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public IValueSetter<T> Setter { get; }
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public IValueGetter<T> Getter => !_isSet
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? throw new InvalidOperationException($"Value of type {typeof(T)} has not been set yet.")
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: new GetterImplementation(_value!);
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public IValueGetter<T> Getter
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{
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get
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{
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_getter ??= !_isSet
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? throw new InvalidOperationException($"Value of type {typeof(T)} has not been set yet.")
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: new GetterImplementation(_value!);
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return _getter;
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}
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}
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private class SetterImplementation(ValueProvider<T> valueProvider) : IValueSetter<T>
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{
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