feat: more plugin work and intra-scope communication

This commit is contained in:
redglow
2026-07-18 10:56:54 +02:00
parent 7c16dddbd0
commit ce58a3a2c2
22 changed files with 246 additions and 56 deletions
+13
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@@ -0,0 +1,13 @@
using GodotHostTest.Interfaces;
namespace GodotHostTest.Game;
public class CurrentLevel : ICurrentLevel
{
public int LevelNumber { get; private set; } = 1;
public void NextLevel()
{
LevelNumber++;
}
}
+19
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@@ -0,0 +1,19 @@
using Godot;
using GodotHostTest.GodotDI;
using GodotHostTest.Interfaces;
using OwofGames.GodotLume;
namespace GodotHostTest.Game;
public partial class GameServiceSource : RootServiceSource
{
[Export] private LevelsData _levelsData = null!;
protected override void Configure(Builder builder)
{
builder
.AddSingleton<ICurrentLevel, CurrentLevel>()
.AddInstance<ILevelDataProvider, LevelsData>(_levelsData)
.AddValueProvider<ILevel, RootScope, LevelScope>();
}
}
+13
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@@ -0,0 +1,13 @@
using System;
using Godot;
using GodotHostTest.Interfaces;
namespace GodotHostTest.Game;
[GlobalClass]
public partial class LevelData : Resource, ILevel
{
[Export] public double TimeBetweenSpawns;
TimeSpan ILevel.TimeBetweenSpawns => TimeSpan.FromSeconds(TimeBetweenSpawns);
}
+1 -1
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@@ -2,4 +2,4 @@ using OwofGames.GodotLume;
namespace GodotHostTest.Game; namespace GodotHostTest.Game;
public class LevelScope: RootScope; public class LevelScope : RootScope;
-1
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@@ -1 +0,0 @@
uid://d18acsodp1s3i
+7 -9
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@@ -1,18 +1,16 @@
using Godot; using Godot;
using GodotHostTest.GodotDI; using GodotHostTest.GodotDI;
using GodotHostTest.Interfaces;
using Microsoft.Extensions.DependencyInjection;
namespace GodotHostTest.Game; namespace GodotHostTest.Game;
public partial class LevelServiceSource : RootServiceSource public partial class LevelServiceSource : ServiceSource
{ {
[Export] private TargetSpawner _targetSpawner = null!; [Export] private TargetSpawner _targetSpawner = null!;
protected override void Configure(IServiceCollection serviceCollection) // protected override void ConfigureServices(IServiceCollection serviceCollection)
{ // {
serviceCollection // serviceCollection
.AddSingleton<ITargetCollector>(_targetSpawner) // .AddSingleton<ITargetCollector>(_targetSpawner)
.AddSingleton<ITargetSpawner>(_targetSpawner); // .AddSingleton<ITargetSpawner>(_targetSpawner);
} // }
} }
+16
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@@ -0,0 +1,16 @@
using Godot;
using GodotHostTest.Interfaces;
namespace GodotHostTest.Game;
[GlobalClass]
public partial class LevelsData : Resource, ILevelDataProvider
{
[Export] private LevelData[] _levelDataEntries = [];
public ILevel GetLevelData(int levelNumber)
{
var entry = _levelDataEntries[levelNumber];
return entry;
}
}
+6 -1
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@@ -1,15 +1,20 @@
using Godot; using Godot;
using GodotHostTest.GodotDI; using GodotHostTest.GodotDI;
using GodotHostTest.Interfaces;
namespace GodotHostTest.Game; namespace GodotHostTest.Game;
public partial class Root : Node2D public partial class Root : Node2D
{ {
[Inject] private readonly ICurrentLevel _currentLevel = null!;
[Inject] private readonly ILevelDataProvider _levelDataProvider = null!;
[Inject] private readonly ISceneInstantiator _sceneInstantiator = null!; [Inject] private readonly ISceneInstantiator _sceneInstantiator = null!;
[Export] private PackedScene _levelScene = null!; [Export] private PackedScene _levelScene = null!;
public override void _Ready() public override void _Ready()
{ {
AddChild(_sceneInstantiator.Instantiate(_levelScene)); var levelData = _levelDataProvider.GetLevelData(_currentLevel.LevelNumber);
AddChild(_sceneInstantiator.Instantiate(_levelScene,
(IValueSetter<ILevel> levelSetter) => { levelSetter.Set(levelData); }));
} }
} }
+1 -1
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@@ -71,7 +71,7 @@ _data = {
[node name="Level" type="Node2D" unique_id=1331632726] [node name="Level" type="Node2D" unique_id=1331632726]
[node name="RootScope" type="Node" parent="." unique_id=1267156771 node_paths=PackedStringArray("_targetSpawner", "InjectedNodes")] [node name="LevelScope" type="Node" parent="." unique_id=1267156771 node_paths=PackedStringArray("_targetSpawner", "InjectedNodes")]
script = ExtResource("1_5saw1") script = ExtResource("1_5saw1")
_targetSpawner = NodePath("../Spawner") _targetSpawner = NodePath("../Spawner")
_serviceScope = "GodotHostTest.Game.LevelScope, godot-host-test, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" _serviceScope = "GodotHostTest.Game.LevelScope, godot-host-test, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"
+7
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@@ -0,0 +1,7 @@
namespace GodotHostTest.Interfaces;
public interface ICurrentLevel
{
public int LevelNumber { get; }
public void NextLevel();
}
+3
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@@ -1,5 +1,8 @@
using System;
namespace GodotHostTest.Interfaces; namespace GodotHostTest.Interfaces;
public interface ILevel public interface ILevel
{ {
public TimeSpan TimeBetweenSpawns { get; }
} }
+6
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@@ -0,0 +1,6 @@
namespace GodotHostTest.Interfaces;
public interface ILevelDataProvider
{
public ILevel GetLevelData(int levelNumber);
}
+18
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@@ -0,0 +1,18 @@
using OwofGames.GodotLume;
namespace GodotHostTest.GodotDI;
public static class BuilderExtensions
{
public static Builder AddValueProvider<TValueType, TSourceScope, TDestinationScope>(this Builder builder)
where TSourceScope : RootScope
where TDestinationScope : TSourceScope
{
var valueProvider = new ValueProvider<TValueType>();
return builder
.AddScoped<IValueSetter<TValueType>, IValueSetter<TValueType>, TSourceScope>(Builder.NoDependencies,
_ => valueProvider.Setter)
.AddScoped<IValueGetter<TValueType>, IValueGetter<TValueType>, TDestinationScope>(Builder.NoDependencies,
_ => valueProvider.Getter);
}
}
+5 -2
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@@ -77,6 +77,7 @@ public partial class Plugin : EditorPlugin
// mark debounce as completed // mark debounce as completed
_sceneTreeTimer = null; _sceneTreeTimer = null;
// check that the instance is still valid after debouncing (could have been disposed) // check that the instance is still valid after debouncing (could have been disposed)
if (!IsInstanceValid(sceneRoot)) return; if (!IsInstanceValid(sceneRoot)) return;
@@ -96,6 +97,7 @@ public partial class Plugin : EditorPlugin
return; return;
default: default:
{ {
if (!IsInstanceValid(serviceSource)) return;
// find all nodes that need injection // find all nodes that need injection
var nodesNeedingInjection = sceneNodes.Where(node => var nodesNeedingInjection = sceneNodes.Where(node =>
{ {
@@ -109,7 +111,7 @@ public partial class Plugin : EditorPlugin
}).ToList(); }).ToList();
// add all nodes needed to the scope // add all nodes needed to the scope
var injectedNodes = serviceSource!.Get(ServiceSource.PropertyName.InjectedNodes).AsGodotArray(); var injectedNodes = serviceSource.Get(ServiceSource.PropertyName.InjectedNodes).AsGodotArray();
Array? newArray = null; Array? newArray = null;
foreach (var node in nodesNeedingInjection foreach (var node in nodesNeedingInjection
.Where(node => !injectedNodes.Contains(node))) .Where(node => !injectedNodes.Contains(node)))
@@ -137,7 +139,8 @@ public partial class Plugin : EditorPlugin
var undoRedo = GetUndoRedo(); var undoRedo = GetUndoRedo();
undoRedo.CreateAction("Update injected nodes"); undoRedo.CreateAction("Update injected nodes");
undoRedo.AddDoProperty(serviceSource, ServiceSource.PropertyName.InjectedNodes, newArray); undoRedo.AddDoProperty(serviceSource, ServiceSource.PropertyName.InjectedNodes, newArray);
undoRedo.AddUndoProperty(serviceSource, ServiceSource.PropertyName.InjectedNodes, injectedNodes); undoRedo.AddUndoProperty(serviceSource, ServiceSource.PropertyName.InjectedNodes,
new Array(injectedNodes));
undoRedo.CommitAction(); undoRedo.CommitAction();
} }
+6 -3
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@@ -1,3 +1,4 @@
using System;
using Godot; using Godot;
namespace GodotHostTest.GodotDI; namespace GodotHostTest.GodotDI;
@@ -5,16 +6,18 @@ namespace GodotHostTest.GodotDI;
public interface ISceneInstantiator public interface ISceneInstantiator
{ {
/// <summary> /// <summary>
/// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate"/>, but also looks for a scope between the top level children and triggers the dependency injection mechanism when found. /// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate"/>, but also looks for a scope between the top level children of the instantiated scene and triggers the dependency injection mechanism when found.
/// </summary> /// </summary>
/// <param name="packedScene">The packed scene to instantiate.</param> /// <param name="packedScene">The packed scene to instantiate.</param>
/// <param name="onScopeCreated">An optional callback invoked once the scope has been created, but before instantiating the scene.</param>
/// <returns>The created node, with its dependencies satisfied.</returns> /// <returns>The created node, with its dependencies satisfied.</returns>
Node Instantiate(PackedScene packedScene); Node Instantiate(PackedScene packedScene, Delegate? onScopeCreated = null);
/// <summary> /// <summary>
/// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate{T}"/>, but also looks for a scope between the top level children and triggers the dependency injection mechanism when found. /// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate{T}"/>, but also looks for a scope between the top level children and triggers the dependency injection mechanism when found.
/// </summary> /// </summary>
/// <param name="packedScene">The packed scene to instantiate.</param> /// <param name="packedScene">The packed scene to instantiate.</param>
/// <param name="onScopeCreated">An optional callback invoked once the scope has been created, but before instantiating the scene.</param>
/// <returns>The created node, with its dependencies satisfied.</returns> /// <returns>The created node, with its dependencies satisfied.</returns>
T Instantiate<T>(PackedScene packedScene) where T : Node; T Instantiate<T>(PackedScene packedScene, Delegate? onScopeCreated = null) where T : Node;
} }
+6
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@@ -0,0 +1,6 @@
namespace GodotHostTest.GodotDI;
public interface IValueGetter<out T>
{
public T Get();
}
+6
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@@ -0,0 +1,6 @@
namespace GodotHostTest.GodotDI;
public interface IValueSetter<in T>
{
public void Set(T value);
}
+35 -30
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@@ -4,6 +4,7 @@ using Godot;
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using OwofGames.GodotHost; using OwofGames.GodotHost;
using OwofGames.GodotLume;
using OwofGames.GodotLume.Microsoft.DependencyInjection; using OwofGames.GodotLume.Microsoft.DependencyInjection;
namespace GodotHostTest.GodotDI; namespace GodotHostTest.GodotDI;
@@ -15,6 +16,8 @@ public abstract partial class RootServiceSource : ServiceSource, ISceneInstantia
{ {
private Host? _host; private Host? _host;
private ILogger<RootServiceSource>? _logger;
private Host Host private Host Host
{ {
get => _host ?? get => _host ??
@@ -23,57 +26,59 @@ public abstract partial class RootServiceSource : ServiceSource, ISceneInstantia
set => _host = value; set => _host = value;
} }
private ILogger<RootServiceSource>? _logger;
private ILogger<RootServiceSource> Logger => _logger ??= Host.GetLogger<RootServiceSource>(); private ILogger<RootServiceSource> Logger => _logger ??= Host.GetLogger<RootServiceSource>();
/// <inheritdoc />
public Node Instantiate(PackedScene packedScene, Delegate? onScopeCreated = null)
{
var node = packedScene.Instantiate();
var scope = node.GetChildren().OfType<ServiceSource>().SingleOrDefault();
if (scope == null)
Logger.LogDebug(
"Instantiated the scene {PackedSceneName} through ISceneInstantiator.Instantiate, but no scope found.",
packedScene.GetName());
else
scope.ResolveInjectedNodes(Host.ServiceProvider, onScopeCreated);
return node;
}
/// <inheritdoc />
public T Instantiate<T>(PackedScene packedScene, Delegate? onScopeCreated = null)
where T : Node
{
return (T)Instantiate(packedScene, onScopeCreated);
}
public override void _EnterTree() public override void _EnterTree()
{ {
// create the host // create the host
Host = new HostBuilder() Host = new HostBuilder()
.SetServiceCollectionBuilder(InnerConfigure) .SetServiceCollectionBuilder(InnerConfigure)
.SetServiceProviderFactory(new LumeServiceProviderFactory()) .SetServiceProviderFactory(new LumeServiceProviderFactory(), Configure)
.Build(); .Build();
// resolve nodes // resolve nodes
ResolveInjectedNodes(Host.ServiceProvider); ResolveInjectedNodes(Host.ServiceProvider, null);
} }
private void InnerConfigure(IServiceCollection serviceCollection) private void InnerConfigure(IServiceCollection serviceCollection)
{ {
serviceCollection.AddSingleton<ISceneInstantiator>(this); serviceCollection.AddSingleton<ISceneInstantiator>(this);
Configure(serviceCollection); ConfigureServices(serviceCollection);
} }
/// <summary>
/// Configure the service collection by adding the registrations your game needs.
/// </summary>
/// <param name="builder">The builder to enrich with your services.</param>
protected abstract void Configure(Builder builder);
/// <summary> /// <summary>
/// Configure the service collection by adding the registrations your game needs. /// Configure the service collection by adding the registrations your game needs.
/// </summary> /// </summary>
/// <param name="serviceCollection">The service collection to enrich.</param> /// <param name="serviceCollection">The service collection to enrich.</param>
protected abstract void Configure(IServiceCollection serviceCollection); protected virtual void ConfigureServices(IServiceCollection serviceCollection)
/// <inheritdoc/>
public Node Instantiate(PackedScene packedScene)
{ {
var node = packedScene.Instantiate();
var scope = node.GetChildren().OfType<ServiceSource>().SingleOrDefault();
if (scope == null)
{
Logger.LogDebug(
"Instantiated the scene {PackedSceneName} through ISceneInstantiator.Instantiate, but no scope found.",
packedScene.GetName());
}
else
{
scope.ResolveInjectedNodes(Host.ServiceProvider);
}
return node;
}
/// <inheritdoc/>
public T Instantiate<T>(PackedScene packedScene)
where T : Node
{
return (T)Instantiate(packedScene);
} }
} }
+24 -6
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@@ -1,7 +1,9 @@
using System; using System;
using System.Linq;
using System.Reflection; using System.Reflection;
using Godot; using Godot;
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using OwofGames.GodotLume; using OwofGames.GodotLume;
namespace GodotHostTest.GodotDI; namespace GodotHostTest.GodotDI;
@@ -13,18 +15,33 @@ public partial class ServiceSource : Node
[Export] private string _serviceScope = RootScopeQualifiedName; [Export] private string _serviceScope = RootScopeQualifiedName;
[Export] protected Node?[] InjectedNodes = []; [Export] protected Node?[] InjectedNodes = [];
internal void ResolveInjectedNodes(IServiceProvider serviceProvider) internal void ResolveInjectedNodes(IServiceProvider serviceProvider, Delegate? onScopeCreated)
{ {
var logger = serviceProvider.GetRequiredService<ILogger<ServiceSource>>();
// if this service source must also act as a scope, create the scope and use its service provider // if this service source must also act as a scope, create the scope and use its service provider
if (_serviceScope != RootScopeQualifiedName) if (_serviceScope != RootScopeQualifiedName)
{ {
// create the scoped provider
var serviceScope = ScopeTypesAndNames.GetType(_serviceScope);
var scopedProvider = serviceProvider
.GetRequiredService<IProvider>()
.GetScopedProvider(serviceScope);
// convert it also to an IServiceProvider
var serviceProviderCreator = serviceProvider.GetRequiredService<Func<IProvider, IServiceProvider>>(); var serviceProviderCreator = serviceProvider.GetRequiredService<Func<IProvider, IServiceProvider>>();
var scopedProvider = serviceProvider.GetRequiredService<IProvider>()
.GetScopedProvider(ScopeTypesAndNames.GetType(_serviceScope));
serviceProvider = serviceProviderCreator(scopedProvider); serviceProvider = serviceProviderCreator(scopedProvider);
// serviceProvider = serviceProvider // invoke onScopeCreated, if present
// .CreateScope() // TODO: replace with a source code generation by turning this method private partial with Action<IProvider> argument, and every invocation site calls the necessary provider.Get<...> to build the argument list
// .ServiceProvider; if (onScopeCreated != null)
{
var parameters = onScopeCreated.Method.GetParameters()
.Select(parameterInfo => scopedProvider.Get(parameterInfo.ParameterType));
onScopeCreated.DynamicInvoke(parameters);
}
}
else if (onScopeCreated != null)
{
logger.LogWarning("onScopeCreated passed during instantiation, but no scoped provider was created.");
} }
// resolve the injected nodes against the chosen service provider // resolve the injected nodes against the chosen service provider
@@ -32,6 +49,7 @@ public partial class ServiceSource : Node
foreach (var node in InjectedNodes) foreach (var node in InjectedNodes)
{ {
if (node == null) continue; if (node == null) continue;
logger.LogTrace("Injecting {Node}.", node.Name);
var nodeType = node.GetType(); var nodeType = node.GetType();
foreach (var field in nodeType foreach (var field in nodeType
.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)) .GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
+46
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@@ -0,0 +1,46 @@
using System;
namespace GodotHostTest.GodotDI;
/// <summary>
/// An object that allows communication through scopes, by providing a couple getter/setter that can be injected in
/// different scopes.
/// </summary>
/// <typeparam name="T">The type that's been passed through scopes.</typeparam>
/// <seealso cref="BuilderExtensions.AddValueProvider" />
public class ValueProvider<T>
{
private bool _isSet;
private T? _value;
public ValueProvider()
{
Setter = new SetterImplementation(this);
}
public IValueSetter<T> Setter { get; }
public IValueGetter<T> Getter => !_isSet
? throw new InvalidOperationException($"Value of type {typeof(T)} has not been set yet.")
: new GetterImplementation(_value!);
private class SetterImplementation(ValueProvider<T> valueProvider) : IValueSetter<T>
{
public void Set(T value)
{
if (valueProvider._isSet)
throw new InvalidOperationException($"A value (of type {typeof(T)}) cannot be set more than once.");
valueProvider._value = value;
valueProvider._isSet = true;
}
}
private class GetterImplementation(T value) : IValueGetter<T>
{
public T Get()
{
return value;
}
}
}
+1
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@@ -4,6 +4,7 @@
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Fredglow_002Fsources_002FOwofGames_002EGodot_002FOwofGames_002EGodotLume_002EMicrosoft_002EDependencyInjection_002Fbin_002FDebug_002Fnet8_002E0_002FOwofGames_002EGodotLume_002EMicrosoft_002EDependencyInjection_002Edll/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Fredglow_002Fsources_002FOwofGames_002EGodot_002FOwofGames_002EGodotLume_002EMicrosoft_002EDependencyInjection_002Fbin_002FDebug_002Fnet8_002E0_002FOwofGames_002EGodotLume_002EMicrosoft_002EDependencyInjection_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Fredglow_002Fsources_002FOwofGames_002EGodot_002FOwofGames_002EGodotLume_002Fbin_002FDebug_002Fnet8_002E0_002FOwofGames_002EGodotLume_002Edll/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Fredglow_002Fsources_002FOwofGames_002EGodot_002FOwofGames_002EGodotLume_002Fbin_002FDebug_002Fnet8_002E0_002FOwofGames_002EGodotLume_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnumerable_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F71c28e8d0d254cb69b7b78690e099f6183800_003Fa8_003F2e82b19d_003FEnumerable_002Ecs/@EntryIndexedValue">ForceIncluded</s:String> <s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnumerable_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F71c28e8d0d254cb69b7b78690e099f6183800_003Fa8_003F2e82b19d_003FEnumerable_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AThrowHelper_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F6cc9b871557b441baa469ce23b255f41dbb200_003F71_003F4ef26ee8_003FThrowHelper_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AThrowHelper_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F71c28e8d0d254cb69b7b78690e099f6183800_003F72_003F2da75270_003FThrowHelper_002Ecs/@EntryIndexedValue">ForceIncluded</s:String> <s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AThrowHelper_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F71c28e8d0d254cb69b7b78690e099f6183800_003F72_003F2da75270_003FThrowHelper_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/DotNetCliExePath/@EntryValue">/usr/lib/dotnet/dotnet</s:String> <s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/DotNetCliExePath/@EntryValue">/usr/lib/dotnet/dotnet</s:String>
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">/usr/lib/dotnet/sdk/10.0.109/MSBuild.dll</s:String> <s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">/usr/lib/dotnet/sdk/10.0.109/MSBuild.dll</s:String>
+7 -2
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@@ -2,9 +2,14 @@
[ext_resource type="Script" uid="uid://bvjvojer872c8" path="res://Game/Root.cs" id="1_iqet6"] [ext_resource type="Script" uid="uid://bvjvojer872c8" path="res://Game/Root.cs" id="1_iqet6"]
[ext_resource type="PackedScene" uid="uid://xfd48ep5qi1k" path="res://Game/level.tscn" id="3_bbjqm"] [ext_resource type="PackedScene" uid="uid://xfd48ep5qi1k" path="res://Game/level.tscn" id="3_bbjqm"]
[ext_resource type="Script" uid="uid://bpes6mnv21f2v" path="res://Game/GameServiceSource.cs" id="3_iqet6"]
[ext_resource type="Resource" uid="uid://c4ym7vrpgk4e6" path="res://Game/levels_data.tres" id="4_t2jh2"]
[node name="Node2D" type="Node2D" unique_id=920849082] [node name="Root" type="Node2D" unique_id=920849082]
script = ExtResource("1_iqet6") script = ExtResource("1_iqet6")
_levelScene = ExtResource("3_bbjqm") _levelScene = ExtResource("3_bbjqm")
[node name="Level" parent="." unique_id=1331632726 instance=ExtResource("3_bbjqm")] [node name="Scope" type="Node" parent="." unique_id=597932533 node_paths=PackedStringArray("InjectedNodes")]
script = ExtResource("3_iqet6")
_levelsData = ExtResource("4_t2jh2")
InjectedNodes = [NodePath("..")]