feat: hooking observability.
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@@ -1,3 +1,4 @@
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using System.Diagnostics;
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using GodotHostTest.AetherBind;
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using GodotHostTest.Interfaces;
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using OwofGames.GodotLume;
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@@ -12,6 +13,8 @@ public static class LevelServices
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// current level / level data management
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.AddSingleton<ICurrentLevel, CurrentLevel>()
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.AddInstance<ILevelDataProvider, LevelsData>(levelsData)
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// value provider for activity
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.AddValueProvider<Activity, LevelScope>()
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// value providers to send data into level scope
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.AddValueProvider<ILevel, RootScope, LevelScope>()
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// value provider for level scope setup
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