This commit is contained in:
redglow
2026-07-21 20:49:24 +02:00
parent c540b99eb6
commit e7dbb9cabb
31 changed files with 394 additions and 76 deletions
+3 -11
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@@ -1,21 +1,13 @@
using Godot;
using GodotHostTest.Helpers;
using GodotHostTest.Interfaces;
using Microsoft.Extensions.Logging;
using OwofGames.AetherBind;
using R3;
namespace GodotHostTest.Game.Projectile;
public partial class Projectile : Node2D
{
[Inject] private ILogger<Projectile> _logger = null!;
[Inject] private ITargetSpawner _targetSpawner = null!;
[Export] private float _speed = 100;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
public override void _PhysicsProcess(double delta)
{
_targetSpawner.TargetSpawned
.Subscribe(_ => _logger.LogInformation("Projectile got informed of target spawning")).AddTo(this);
Position += (float)delta * _speed * Vector2.Up.Rotated(Rotation);
}
}
+26
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@@ -0,0 +1,26 @@
[gd_scene format=3 uid="uid://brbufibn7hi3o"]
[ext_resource type="Script" uid="uid://dc5mvle8lc40j" path="res://Game/Projectile/Projectile.cs" id="1_g2gsk"]
[ext_resource type="Script" uid="uid://qjonl8stia46" path="res://addons/AetherBind/ServiceSource.cs" id="2_g4q5f"]
[ext_resource type="Texture2D" uid="uid://blwkfvcupjt0v" path="res://Game/Projectile/towerDefense_tile252.png" id="3_r0joc"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u8d0v"]
size = Vector2(22, 39)
[node name="Projectile" type="Node2D" unique_id=1686616504]
script = ExtResource("1_g2gsk")
_speed = 600.0
[node name="Scope" type="Node" parent="." unique_id=513224818 node_paths=PackedStringArray("InjectedNodes")]
script = ExtResource("2_g4q5f")
InjectedNodes = [NodePath("..")]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1021740171]
texture = ExtResource("3_r0joc")
[node name="Area2D" type="Area2D" parent="." unique_id=863162079]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=1209287052]
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_u8d0v")
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After

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://blwkfvcupjt0v"
path="res://.godot/imported/towerDefense_tile252.png-d5810a59d75c81747798b425c2f018dc.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Game/Projectile/towerDefense_tile252.png"
dest_files=["res://.godot/imported/towerDefense_tile252.png-d5810a59d75c81747798b425c2f018dc.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1