[gd_scene format=3 uid="uid://cd8w4ydeugrxn"] [ext_resource type="Texture2D" uid="uid://ddv3d3cguh5hd" path="res://Game/Target/Explosion/scorches.png" id="1_rjvc0"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bfsaf"] particles_animation = true particles_anim_h_frames = 3 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Curve" id="Curve_ytfwl"] _data = [Vector2(0.00554017, 0.021126747), 0.0, 0.0, 0, 0, Vector2(0.14681442, 0.99295783), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_jyg1o"] curve = SubResource("Curve_ytfwl") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u8d0v"] lifetime_randomness = 0.1 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 33.35 spread = 180.0 initial_velocity_min = 47.62 initial_velocity_max = 47.62 gravity = Vector3(0, 0, 0) damping_min = 97.494 damping_max = 97.494 color = Color(1, 0.11372549, 0.22745098, 1) alpha_curve = SubResource("CurveTexture_jyg1o") anim_speed_min = 10.0 anim_speed_max = 10.0 [node name="ExplosionGPUParticles2D" type="GPUParticles2D" unique_id=1991976710] z_index = 1 z_as_relative = false material = SubResource("CanvasItemMaterial_bfsaf") emitting = false amount = 32 texture = ExtResource("1_rjvc0") lifetime = 0.3 one_shot = true visibility_rect = Rect2(-200, -75, 400, 150) process_material = SubResource("ParticleProcessMaterial_u8d0v")