using Godot; using GodotHostTest.GodotDI; using GodotHostTest.Interfaces; using OwofGames.GodotLume; namespace GodotHostTest.Game; public partial class GameServiceSource : RootServiceSource { [Export] private LevelsData _levelsData = null!; protected override void Configure(Builder builder) { builder .AddSingleton() .AddInstance(_levelsData) .AddValueProvider() .AddValueProvider() .AddValueProvider(); } }