using Godot; using GodotHostTest.GodotDI; using GodotHostTest.Interfaces; using OwofGames.GodotLume; namespace GodotHostTest.Game; public partial class LevelServiceSource : ServiceSource { [Export] private TargetSpawner _targetSpawner = null!; protected override void OnScopeCreated(IProvider serviceProvider) { serviceProvider.Get>().Set(_targetSpawner); serviceProvider.Get>().Set(_targetSpawner); } }