using Godot; using GodotHostTest.Game.Level; using OwofGames.GodotLume; using RootServiceSource = GodotHostTest.AetherBind.RootServiceSource; namespace GodotHostTest.Game.Root; public partial class GameServiceSource : RootServiceSource { [Export] private LevelsData _levelsData = null!; protected override void Configure(Builder builder) { builder.AddLevelServices(_levelsData); } }