using System;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using OwofGames.GodotHost;
using OwofGames.GodotLume;
using OwofGames.GodotLume.Microsoft.DependencyInjection;
namespace GodotHostTest.AetherBind;
///
/// The base class for a root scope. Implement this class and its abstract methods to kick off the DI system.
///
public abstract partial class RootServiceSource : ServiceSource
{
private Host? _host;
private ILogger? _logger;
private Host Host
{
get => _host ??
throw new InvalidOperationException(
"Some method of RootScope has been invoked before it entered the tree");
set => _host = value;
}
private ILogger Logger => _logger ??= Host.GetLogger();
public override void _EnterTree()
{
// create the host
Host = new HostBuilder()
.SetServiceCollectionBuilder(InnerConfigure)
.SetServiceProviderFactory(new LumeServiceProviderFactory(), Configure)
.Build();
// host startup
Host.Startup();
// resolve nodes
ResolveInjectedNodes(Host.ServiceProvider.GetRequiredService(), null);
}
public override void _ExitTree()
{
// async shutdown
Host.Shutdown();
}
private void InnerConfigure(IServiceCollection serviceCollection)
{
serviceCollection.AddTransient();
ConfigureServices(serviceCollection);
}
///
/// Configure the service collection by adding the registrations your game needs.
///
/// The builder to enrich with your services.
protected abstract void Configure(Builder builder);
///
/// Configure the service collection by adding the registrations your game needs.
///
/// The service collection to enrich.
protected virtual void ConfigureServices(IServiceCollection serviceCollection)
{
}
}