using Godot; using GodotHostTest.GodotDI; namespace GodotHostTest.Game; public partial class LevelServiceSource : ServiceSource { [Export] private TargetSpawner _targetSpawner = null!; // protected override void ConfigureServices(IServiceCollection serviceCollection) // { // serviceCollection // .AddSingleton(_targetSpawner) // .AddSingleton(_targetSpawner); // } }