using System; using Godot; using OwofGames.GodotLume; namespace GodotHostTest.AetherBind; public interface ISceneInstantiator { /// /// Instantiate a packed scene, just like , but also looks for a scope between the top level children of the instantiated scene and triggers the dependency injection mechanism when found. /// /// The packed scene to instantiate. /// An optional callback invoked once the scope has been created, but before instantiating the scene, with the provider as argument. /// The created node, with its dependencies satisfied. Node Instantiate(PackedScene packedScene, Action? onScopeCreated = null); }