using Godot; using GodotHostTest.GodotDI; namespace GodotHostTest.Game; public partial class Root : Node2D { [Inject] private readonly ISceneInstantiator _sceneInstantiator = null!; [Export] private PackedScene _levelScene = null!; public override void _Ready() { AddChild(_sceneInstantiator.Instantiate(_levelScene)); } }