30 lines
1001 B
C#
30 lines
1001 B
C#
#if TOOLS
|
|
using Godot;
|
|
|
|
namespace GodotHostTest.AetherBind.Editor;
|
|
|
|
// it's inside ServiceSource so that it can safely access nameof(_serviceScope)
|
|
public partial class ScopeInspectorPlugin : EditorInspectorPlugin
|
|
{
|
|
public override bool _CanHandle(GodotObject @object)
|
|
{
|
|
var result = @object.IsServiceSource();
|
|
return result;
|
|
}
|
|
|
|
public override bool _ParseProperty(GodotObject @object, Variant.Type type, string name, PropertyHint hintType,
|
|
string hintString,
|
|
PropertyUsageFlags usageFlags, bool wide)
|
|
{
|
|
// We handle properties of type integer.
|
|
if (name != nameof(ServiceSource.PropertyName._serviceScope)) return false;
|
|
// Create an instance of the custom property editor and register
|
|
// it to a specific property path.
|
|
AddPropertyEditor(name, new ScopePickerEditor());
|
|
// Inform the editor to remove the default property editor for
|
|
// this property type.
|
|
return true;
|
|
}
|
|
}
|
|
|
|
#endif |