43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
|
|
|
|
namespace GodotHostTest.GodotDI;
|
|
|
|
/// <summary>
|
|
/// An object that allows communication through scopes, by providing a couple getter/setter that can be injected in
|
|
/// different scopes.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type that's been passed through scopes.</typeparam>
|
|
/// <seealso cref="BuilderExtensions.AddValueProvider" />
|
|
public class ValueProvider<T>
|
|
{
|
|
private bool _isSet;
|
|
private T? _value;
|
|
|
|
public ValueProvider()
|
|
{
|
|
Setter = new SetterImplementation(this);
|
|
}
|
|
|
|
public IValueSetter<T> Setter { get; }
|
|
|
|
public IValueGetter<T> Getter => !_isSet
|
|
? throw new InvalidOperationException($"Value of type {typeof(T)} has not been set yet.")
|
|
: new GetterImplementation(_value!);
|
|
|
|
private class SetterImplementation(ValueProvider<T> valueProvider) : IValueSetter<T>
|
|
{
|
|
public void Set(T value)
|
|
{
|
|
if (valueProvider._isSet)
|
|
throw new InvalidOperationException($"A value (of type {typeof(T)}) cannot be set more than once.");
|
|
|
|
valueProvider._value = value;
|
|
valueProvider._isSet = true;
|
|
}
|
|
}
|
|
|
|
private class GetterImplementation(T value) : IValueGetter<T>
|
|
{
|
|
public T Value => value;
|
|
}
|
|
} |