Files
godot-host-test/addons/GodotDI/ScopeInspectorPlugin.cs
T

36 lines
1.3 KiB
C#

#if TOOLS
using Godot;
using GodotHostTest.addons.godot_di;
namespace GodotHostTest.GodotDI;
public partial class ServiceSource
{
// it's inside ServiceSource so that it can safely access nameof(_serviceScope)
public partial class ScopeInspectorPlugin : EditorInspectorPlugin
{
public override bool _CanHandle(GodotObject @object)
{
var result = @object.GetScript().AsGodotObject() is CSharpScript script &&
GodotScriptPathCache.TryGetTypeFromPath(script.ResourcePath, out var type) &&
type.IsAssignableTo(typeof(ServiceSource));
return result;
}
public override bool _ParseProperty(GodotObject @object, Variant.Type type, string name, PropertyHint hintType,
string hintString,
PropertyUsageFlags usageFlags, bool wide)
{
// We handle properties of type integer.
if (name != nameof(_serviceScope)) return false;
// Create an instance of the custom property editor and register
// it to a specific property path.
AddPropertyEditor(name, new ScopePickerEditor());
// Inform the editor to remove the default property editor for
// this property type.
return true;
}
}
}
#endif