Files
godot-host-test/Game/Metrics/MetricsHandler.cs
T
2026-07-29 11:40:39 +02:00

50 lines
1.6 KiB
C#

using System;
using System.Diagnostics.Metrics;
using System.Reflection;
using GodotHostTest.Interfaces;
using OwofGames.GodotHost;
using R3;
namespace GodotHostTest.Game.Metrics;
public class MetricsHandler(IMeterFactory meterFactory, ITargetEventBus targetEventBus) : IHostLifetime
{
public static readonly string MeterName;
private static readonly string? MeterVersion;
private IDisposable? _disposables;
static MetricsHandler()
{
var assemblyName = Assembly.GetExecutingAssembly().GetName();
MeterName = assemblyName.Name!;
MeterVersion = assemblyName.Version?.ToString();
}
public void Startup()
{
// create meter
var assemblyName = Assembly.GetExecutingAssembly().GetName();
var meterName = assemblyName.Name!;
var meterVersion = assemblyName.Version?.ToString();
var meter = meterFactory.Create(meterName, meterVersion);
// create instruments
var hitTargetsCounter =
meter.CreateCounter<int>("targets.hit", description: "number of targets hit");
var missedTargetsCounter =
meter.CreateCounter<int>("targets.missed", description: "number of targets missed");
// feed instruments data, and contextually create the disposable to clean up at shutdown time
_disposables = Disposable.Combine(
targetEventBus.Hit.Subscribe(_ => hitTargetsCounter.Add(1)),
targetEventBus.TimedOut.Subscribe(_ => missedTargetsCounter.Add(1)),
meter
);
}
public void Shutdown()
{
_disposables?.Dispose();
meterFactory.Create("godot-host-test")?.Dispose();
}
}