base structure

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redglow
2026-07-17 09:59:07 +02:00
parent e560a743fb
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using Godot;
namespace GodotHostTest.GodotDI;
public interface ISceneInstantiator
{
/// <summary>
/// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate"/>, but also looks for a scope between the top level children and triggers the dependency injection mechanism when found.
/// </summary>
/// <param name="packedScene">The packed scene to instantiate.</param>
/// <returns>The created node, with its dependencies satisfied.</returns>
Node Instantiate(PackedScene packedScene);
/// <summary>
/// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate{T}"/>, but also looks for a scope between the top level children and triggers the dependency injection mechanism when found.
/// </summary>
/// <param name="packedScene">The packed scene to instantiate.</param>
/// <returns>The created node, with its dependencies satisfied.</returns>
T Instantiate<T>(PackedScene packedScene) where T : Node;
}