feat: initial import

This commit is contained in:
redglow
2026-07-11 10:54:02 +02:00
commit e560a743fb
55 changed files with 993 additions and 0 deletions
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root = true
[*]
charset = utf-8
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
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# Godot 4+ specific ignores
.godot/
/android/
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/.idea.godot-host-test.iml
/projectSettingsUpdater.xml
/contentModel.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
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<component name="libraryTable">
<library name="GdSdk" type="GdScript">
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$APPLICATION_PLUGINS_DIR$/GdScript/extracted/Master" />
</SOURCES>
</library>
</component>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CommitMessageInspectionProfile">
<profile version="1.0">
<inspection_tool class="CommitFormat" enabled="true" level="WARNING" enabled_by_default="true" />
<inspection_tool class="CommitNamingConvention" enabled="true" level="WARNING" enabled_by_default="true" />
</profile>
</component>
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>
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using Godot;
using GodotHostTest.GodotDI;
using GodotHostTest.Interfaces;
using Microsoft.Extensions.DependencyInjection;
namespace GodotHostTest.Game;
public partial class GameRootScope : RootScope
{
[Export] private TargetSpawner _targetSpawner = null!;
protected override void Configure(IServiceCollection serviceCollection)
{
serviceCollection
.AddSingleton<ITargetCollector>(_targetSpawner)
.AddSingleton<ITargetSpawner>(_targetSpawner);
}
}
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uid://dk578xnlxjwrr
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using Godot;
using GodotHostTest.GodotDI;
using GodotHostTest.Helpers;
using GodotHostTest.Interfaces;
using Microsoft.Extensions.Logging;
using R3;
namespace GodotHostTest.Game;
public partial class Projectile : Node2D
{
[Inject] private readonly ILogger<Projectile> _logger = null!;
[Inject] private readonly ITargetSpawner _targetSpawner = null!;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_targetSpawner.TargetSpawned
.Subscribe(_ => _logger.LogInformation("Projectile got informed of target spawning")).AddTo(this);
}
}
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uid://dc5mvle8lc40j
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using R3;
using Godot;
using GodotHostTest.GodotDI;
using GodotHostTest.Helpers;
using GodotHostTest.Interfaces;
namespace GodotHostTest.Game;
public partial class Score : Control
{
[Export] private AnimationPlayer _animationPlayer = null!;
[Export] private Label _label = null!;
[Inject] private readonly ITargetSpawner _targetSpawner = null!;
private int _score;
public override void _Ready()
{
_targetSpawner.TargetSpawned.Subscribe(OnTargetSpawned).AddTo(this);
base._Ready();
}
private void OnTargetSpawned(ITarget target)
{
_animationPlayer.Play("wiggle");
target.Hit.Select(_ => 20).Merge(target.TimedOut.Select(_ => -5)).SubscribeOnce(delta =>
{
_score += delta;
UpdateScore();
}).AddTo(this);
}
private void UpdateScore()
{
_label.Text = $"Score: {_score}";
}
}
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uid://bgrjeadxhgmvi
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using Godot;
using GodotHostTest.GodotDI;
using GodotHostTest.Interfaces;
using R3;
namespace GodotHostTest.Game;
public partial class Target : Node2D, ITarget
{
[Export] public double TimeOutDurationInSeconds;
[Export] public required Timer TimeOutTimer;
[Export] public required Sprite2D Image;
[Export] public required Area2D CollisionArea;
private readonly Subject<Unit> _timedOut = new();
private readonly Subject<Unit> _hit = new();
[Inject] private readonly ITargetCollector _targetCollector = null!;
public override void _Ready()
{
_targetCollector.NewTarget(this);
}
public override void _ExitTree()
{
_timedOut.Dispose();
_hit.Dispose();
}
public Observable<Unit> TimedOut => _timedOut.AsObservable();
public Observable<Unit> Hit => _hit.AsObservable();
// todo: hook to collision
private void OnHit()
{
Disable();
TimeOutTimer.Stop();
_hit.OnNext(Unit.Default);
}
public void Enable()
{
Image.Visible = true;
CollisionArea.Monitoring = true;
TimeOutTimer.Start(TimeOutDurationInSeconds);
}
private void Disable()
{
Image.Visible = false;
CollisionArea.Monitoring = false;
}
private void OnTimeout()
{
Disable();
_timedOut.OnNext(Unit.Default);
}
}
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uid://bv2hat41dyxiv
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using System.Collections.Generic;
using Godot;
using GodotHostTest.Helpers;
using GodotHostTest.Interfaces;
using R3;
namespace GodotHostTest.Game;
public partial class TargetSpawner : Node2D, ITargetCollector, ITargetSpawner
{
[Export] public double TimeBetweenSpawns;
[Export] public required Timer Timer;
private readonly List<ITarget> _availableTargets = [];
public override void _Ready()
{
Spawn();
Timer.Start(TimeBetweenSpawns);
}
private void MakeTargetAvailable(ITarget target)
{
_availableTargets.Add(target);
}
private void OnTimer()
{
Spawn();
}
private void Spawn()
{
// pick a random target
var randomIndex = GD.RandRange(0, _availableTargets.Count - 1);
var target = _availableTargets[randomIndex];
_availableTargets.RemoveAt(randomIndex);
// enable it
target.Enable();
// notify that a target has been spawned
_targetSpawned.OnNext(target);
}
public void NewTarget(ITarget target)
{
_availableTargets.Add(target);
target.Hit.Merge(target.TimedOut).Select(_ => target).Subscribe(MakeTargetAvailable).AddTo(this);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_targetSpawned.Dispose();
}
private readonly Subject<ITarget> _targetSpawned = new();
public Observable<ITarget> TargetSpawned => _targetSpawned.AsObservable();
}
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uid://cxfrtglku2gfa
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using Godot;
using GodotHostTest.GodotDI;
namespace GodotHostTest.Game;
public partial class Turret : Sprite2D
{
[Inject] private readonly ISceneInstantiator _sceneInstantiator = null!;
[Export] private PackedScene _projectilePackedScene = null!;
public override void _Ready()
{
GetTree().CreateTimer(1).Timeout += () => AddChild(_sceneInstantiator.Instantiate(_projectilePackedScene));
}
}
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uid://ce7gnp1lcrrdv
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[gd_scene format=3 uid="uid://brbufibn7hi3o"]
[ext_resource type="Script" uid="uid://dc5mvle8lc40j" path="res://Game/Projectile.cs" id="1_80yud"]
[ext_resource type="Script" uid="uid://qjonl8stia46" path="res://GodotDI/Scope.cs" id="2_3kmdq"]
[ext_resource type="Texture2D" uid="uid://y1ros3y7hag2" path="res://icon.svg" id="3_1i54g"]
[node name="Projectile" type="Node2D" unique_id=1686616504]
script = ExtResource("1_80yud")
[node name="Scope" type="Node" parent="." unique_id=513224818 node_paths=PackedStringArray("InjectedNodes")]
script = ExtResource("2_3kmdq")
InjectedNodes = [NodePath("..")]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1021740171]
modulate = Color(1, 1, 0, 1)
rotation = 0.7853982
scale = Vector2(0.3, 0.3)
texture = ExtResource("3_1i54g")
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[gd_scene format=3 uid="uid://3v8kq1rfwhmr"]
[ext_resource type="Texture2D" uid="uid://y1ros3y7hag2" path="res://icon.svg" id="1_032qf"]
[ext_resource type="Script" uid="uid://bv2hat41dyxiv" path="res://Game/Target.cs" id="1_c0a8e"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u8d0v"]
size = Vector2(128, 128)
[node name="Target" type="Node2D" unique_id=2101558052 node_paths=PackedStringArray("TimeOutTimer", "Image", "CollisionArea")]
script = ExtResource("1_c0a8e")
TimeOutDurationInSeconds = 7.0
TimeOutTimer = NodePath("TimeOutTimer")
Image = NodePath("Sprite2D")
CollisionArea = NodePath("CollisionArea")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=31059524]
visible = false
modulate = Color(1, 0.20392157, 0.015686275, 1)
texture = ExtResource("1_032qf")
[node name="CollisionArea" type="Area2D" parent="." unique_id=116681968]
monitoring = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea" unique_id=1558252366]
shape = SubResource("RectangleShape2D_u8d0v")
[node name="TimeOutTimer" type="Timer" parent="." unique_id=1079777109]
one_shot = true
[connection signal="timeout" from="TimeOutTimer" to="." method="OnTimeout"]
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using Godot;
namespace GodotHostTest.GodotDI;
public interface ISceneInstantiator
{
/// <summary>
/// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate"/>, but also looks for a scope between the top level children and triggers the dependency injection mechanism when found.
/// </summary>
/// <param name="packedScene">The packed scene to instantiate.</param>
/// <returns>The created node, with its dependencies satisfied.</returns>
Node Instantiate(PackedScene packedScene);
/// <summary>
/// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate{T}"/>, but also looks for a scope between the top level children and triggers the dependency injection mechanism when found.
/// </summary>
/// <param name="packedScene">The packed scene to instantiate.</param>
/// <returns>The created node, with its dependencies satisfied.</returns>
T Instantiate<T>(PackedScene packedScene) where T : Node;
}
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uid://bv7aut87rpm5u
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using System;
namespace GodotHostTest.GodotDI;
[AttributeUsage(AttributeTargets.Field)]
public class InjectAttribute: Attribute;
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uid://mshffj1jlgi7
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using System;
using System.Linq;
using Godot;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using OwofGames.GodotHost;
namespace GodotHostTest.GodotDI;
/// <summary>
/// The base class for a root scope. Implement this class and its abstract methods to kick off the DI system.
/// </summary>
public abstract partial class RootScope : Scope, ISceneInstantiator
{
private Host? _host;
private Host Host
{
get => _host ??
throw new InvalidOperationException(
"Some method of RootScope has been invoked before it entered the tree");
set => _host = value;
}
private ILogger<RootScope>? _logger;
private ILogger<RootScope> Logger => _logger ??= Host.GetLogger<RootScope>();
public override void _EnterTree()
{
// create the host
Host = new HostBuilder()
.SetServiceCollectionBuilder(InnerConfigure)
.Build();
// resolve nodes
ResolveInjectedNodes(Host.ServiceProvider);
}
private void InnerConfigure(IServiceCollection serviceCollection)
{
serviceCollection.AddSingleton<ISceneInstantiator>(this);
Configure(serviceCollection);
}
/// <summary>
/// Configure the service collection by adding the registrations your game needs.
/// </summary>
/// <param name="serviceCollection">The service collection to enrich.</param>
protected abstract void Configure(IServiceCollection serviceCollection);
/// <inheritdoc/>
public Node Instantiate(PackedScene packedScene)
{
var node = packedScene.Instantiate();
var scope = node.GetChildren().OfType<Scope>().SingleOrDefault();
if (scope == null)
{
Logger.LogDebug(
"Instantiated the scene {PackedSceneName} through ISceneInstantiator.Instantiate, but no scope found.",
packedScene.GetName());
}
else
{
scope.ResolveInjectedNodes(Host.ServiceProvider);
}
return node;
}
/// <inheritdoc/>
public T Instantiate<T>(PackedScene packedScene)
where T : Node
{
return (T)Instantiate(packedScene);
}
}
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uid://fr0c6wwras8c
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using System;
using System.Reflection;
using Godot;
using Microsoft.Extensions.DependencyInjection;
namespace GodotHostTest.GodotDI;
public partial class Scope : Node
{
[Export] protected Node?[] InjectedNodes = [];
internal void ResolveInjectedNodes(IServiceProvider serviceProvider)
{
// resolve the injected nodes
// TODO: move to source generator, make it the only way for injection
foreach (var node in InjectedNodes)
{
if (node == null) continue;
foreach (var field in node.GetType()
.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
{
if (field.GetCustomAttribute<InjectAttribute>() == null) continue;
var fieldType = field.FieldType;
var service = serviceProvider.GetRequiredService(fieldType);
field.SetValue(node, service);
}
}
}
}
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uid://qjonl8stia46
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using System;
using Godot;
namespace GodotHostTest.Helpers;
public static class NodeExtensions
{
public static void AddTo(this IDisposable disposable, Node node)
{
node.TreeExited += OnTreeExited;
return;
void OnTreeExited()
{
disposable.Dispose();
node.TreeExited -= OnTreeExited;
}
}
}
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uid://lbkratfmlq5e
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using System;
using R3;
namespace GodotHostTest.Helpers;
public static class ObservableHelpers
{
public static IDisposable SubscribeOnce<T>(this Observable<T> observable, Action<T> action)
{
IDisposable? disposable = null;
disposable = observable.Subscribe(x =>
{
// ReSharper disable once AccessToModifiedClosure
disposable?.Dispose();
action(x);
});
return disposable;
}
}
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uid://kfb8ooqmhoh0
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using System;
using R3;
namespace GodotHostTest.Helpers;
public class Pipe<T> : IDisposable
{
private readonly ReplaySubject<Observable<T>> _subject = new(1);
public Pipe()
{
Observable = _subject.Switch();
}
public Observable<T> Observable { get; }
public void Dispose()
{
_subject.Dispose();
GC.SuppressFinalize(this);
}
public void PipeIn(Observable<T> observable)
{
_subject.OnNext(observable);
}
}
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uid://crh20vve83rew
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namespace GodotHostTest.Interfaces;
/// <summary>
/// An object that keeps track of the score.
/// </summary>
public interface IScore
{
/// <summary>
/// A target has been hit.
/// </summary>
void TargetHit();
/// <summary>
/// A target has timed out.
/// </summary>
void TargetTimedOut();
/// <summary>
/// The current score.
/// </summary>
public int Score { get; }
}
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uid://wf8obkyi1rod
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using R3;
namespace GodotHostTest.Interfaces;
/// <summary>
/// A target for our projectiles.
/// </summary>
public interface ITarget
{
/// <summary>
/// The target hasn't been hit in the allotted time and has timed out.
/// </summary>
Observable<Unit> TimedOut { get; }
/// <summary>
/// The target has been hit.
/// </summary>
Observable<Unit> Hit { get; }
/// <summary>
/// Enable the target. Targets start disabled and gets disabled when they're hit or time out.
/// </summary>
void Enable();
}
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uid://bgkbpxwire4qb
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namespace GodotHostTest.Interfaces;
/// <summary>
/// An object which collects targets as soon as they are created.
/// </summary>
public interface ITargetCollector
{
/// <summary>
/// Register a target.
/// </summary>
/// <param name="target">The new target.</param>
void NewTarget(ITarget target);
}
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uid://cyuavtr6x72uj
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using R3;
namespace GodotHostTest.Interfaces;
/// <summary>
/// An object that spawns targets.
/// </summary>
public interface ITargetSpawner
{
/// <summary>
/// Observable that produces a value whenever a target gets spawned.
/// </summary>
Observable<ITarget> TargetSpawned { get; }
}
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uid://b8ksms66cbg3
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using Godot;
namespace GodotHostTest;
public partial class PrintOrder : Node
{
[Export] private Node? _otherNode;
public PrintOrder()
{
PrintStatus("constructor");
}
public override void _EnterTree()
{
PrintStatus("_enter_tree");
}
public override void _Ready()
{
PrintStatus("_ready");
}
private void PrintStatus(string moment)
{
var hasExport = _otherNode != null;
var hasParent = GetParent() != null;
var numChildren = GetChildren().Count - 1; // remove the non-script child
GD.Print($"[{moment,11}] Child {Name,-8} Has export? {hasExport} Has parent? {hasParent} Script children? {numChildren}");
}
}
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uid://c30r02q21wx33
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[gd_scene format=3 uid="uid://cfobsqrtg2n2a"]
[ext_resource type="Script" uid="uid://c30r02q21wx33" path="res://PrintOrder.cs" id="1_f88u3"]
[node name="TestOrder" type="Node2D" unique_id=2018587797]
[node name="Root1" type="Node2D" parent="." unique_id=1113529794 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../ImportedNode")
[node name="Child" type="Node" parent="Root1" unique_id=1210473518]
[node name="Child1" type="Node2D" parent="Root1" unique_id=1613779589 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../../ImportedNode")
[node name="Child" type="Node" parent="Root1/Child1" unique_id=87552907]
[node name="Descendant1" type="Node2D" parent="Root1/Child1" unique_id=669587585 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../../../ImportedNode")
[node name="Child" type="Node" parent="Root1/Child1/Descendant1" unique_id=12685308]
[node name="Descendant2" type="Node2D" parent="Root1/Child1" unique_id=109086010 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../../../ImportedNode")
[node name="Child" type="Node" parent="Root1/Child1/Descendant2" unique_id=1161770344]
[node name="Child2" type="Node2D" parent="Root1" unique_id=806378838 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../../ImportedNode")
[node name="Child" type="Node" parent="Root1/Child2" unique_id=1260588174]
[node name="Child3" type="Node2D" parent="Root1" unique_id=2084092809 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../../ImportedNode")
[node name="Child" type="Node" parent="Root1/Child3" unique_id=1306245672]
[node name="Root2" type="Node2D" parent="." unique_id=1070917045 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../ImportedNode")
[node name="Child" type="Node" parent="Root2" unique_id=564938069]
[node name="Child1" type="Node2D" parent="Root2" unique_id=1331804694 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../../ImportedNode")
[node name="Child" type="Node" parent="Root2/Child1" unique_id=358417729]
[node name="Descendant1" type="Node2D" parent="Root2/Child1" unique_id=765114105 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../../../ImportedNode")
[node name="Child" type="Node" parent="Root2/Child1/Descendant1" unique_id=119960501]
[node name="Descendant2" type="Node2D" parent="Root2/Child1" unique_id=1849254856 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../../../ImportedNode")
[node name="Child" type="Node" parent="Root2/Child1/Descendant2" unique_id=439293261]
[node name="Child2" type="Node2D" parent="Root2" unique_id=690813149 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../../ImportedNode")
[node name="Child" type="Node" parent="Root2/Child2" unique_id=1594270861]
[node name="Child3" type="Node2D" parent="Root2" unique_id=497541522 node_paths=PackedStringArray("_otherNode")]
script = ExtResource("1_f88u3")
_otherNode = NodePath("../../ImportedNode")
[node name="Child" type="Node" parent="Root2/Child3" unique_id=1948966308]
[node name="ImportedNode" type="Node" parent="." unique_id=2077860292]
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{
"sdk": {
"version": "9.0.0",
"rollForward": "latestMajor",
"allowPrerelease": true
}
}
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<Project Sdk="Godot.NET.Sdk/4.7.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>GodotHostTest</RootNamespace>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="R3" Version="1.3.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="OwofGames.GodotHost">
<HintPath>..\OwofGames.Godot\OwofGames.GodotHost\bin\Debug\net8.0\OwofGames.GodotHost.dll</HintPath>
</Reference>
<Reference Include="OwofGames.GodotLogger">
<HintPath>..\OwofGames.Godot\OwofGames.GodotHost\bin\Debug\net8.0\OwofGames.GodotLogger.dll</HintPath>
</Reference>
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.Configuration.FileExtensions" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.FileProviders.Composite" Version="10.0.0"/>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "godot-host-test", "godot-host-test.csproj", "{ACB2B98F-A7C5-4486-BC24-2B85B7990C5B}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{ACB2B98F-A7C5-4486-BC24-2B85B7990C5B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ACB2B98F-A7C5-4486-BC24-2B85B7990C5B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ACB2B98F-A7C5-4486-BC24-2B85B7990C5B}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{ACB2B98F-A7C5-4486-BC24-2B85B7990C5B}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{ACB2B98F-A7C5-4486-BC24-2B85B7990C5B}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{ACB2B98F-A7C5-4486-BC24-2B85B7990C5B}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobal
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
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