base structure
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using System;
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using System.Reflection;
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using Godot;
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using Microsoft.Extensions.DependencyInjection;
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using OwofGames.GodotLume;
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namespace GodotHostTest.GodotDI;
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[Icon("res://addons/GodotDI/ServiceSource.svg")]
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public partial class ServiceSource : Node
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{
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[Export] private string _serviceScope = typeof(RootScope).AssemblyQualifiedName!;
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[Export] protected Node?[] InjectedNodes = [];
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internal void ResolveInjectedNodes(IServiceProvider serviceProvider)
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{
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// if this service source must also act as a scope, create the scope and use its service provider
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if (_serviceScope != "")
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{
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serviceProvider = serviceProvider
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.CreateScope()
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.ServiceProvider;
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}
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// resolve the injected nodes against the chosen service provider
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// TODO: move to source generator, make it the only way for injection
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foreach (var node in InjectedNodes)
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{
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if (node == null) continue;
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var nodeType = node.GetType();
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foreach (var field in nodeType
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.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
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{
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if (field.GetCustomAttribute<InjectAttribute>() == null) continue;
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var fieldType = field.FieldType;
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var service = serviceProvider.GetRequiredService(fieldType);
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field.SetValue(node, service);
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}
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foreach (var method in nodeType.GetMethods(BindingFlags.Instance | BindingFlags.Public |
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BindingFlags.NonPublic))
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{
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if (method.GetCustomAttribute<InjectAttribute>() == null) continue;
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var parameters = method.GetParameters();
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var values = new object?[parameters.Length];
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var i = 0;
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foreach (var parameter in parameters)
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{
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var parameterType = parameter.ParameterType;
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var service = serviceProvider.GetRequiredService(parameterType);
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values[i++] = service;
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}
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method.Invoke(node, values);
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}
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}
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}
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}
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