base structure
This commit is contained in:
@@ -5,7 +5,7 @@ using Microsoft.Extensions.DependencyInjection;
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namespace GodotHostTest.Game;
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public partial class GameRootScope : RootScope
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public partial class GameRootServiceSource : RootServiceSource
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{
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[Export] private TargetSpawner _targetSpawner = null!;
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@@ -0,0 +1,5 @@
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using OwofGames.GodotLume;
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namespace GodotHostTest.Game;
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public class LevelScope: RootScope;
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+3
-1
@@ -6,7 +6,7 @@ using GodotHostTest.Interfaces;
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namespace GodotHostTest.Game;
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public partial class Score : Control
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public partial class Score : Control, IScore
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{
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[Export] private AnimationPlayer _animationPlayer = null!;
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[Export] private Label _label = null!;
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@@ -34,4 +34,6 @@ public partial class Score : Control
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{
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_label.Text = $"Score: {_score}";
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}
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int IScore.Score => _score;
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}
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@@ -1,7 +1,7 @@
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[gd_scene format=3 uid="uid://brbufibn7hi3o"]
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[ext_resource type="Script" uid="uid://dc5mvle8lc40j" path="res://Game/Projectile.cs" id="1_80yud"]
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[ext_resource type="Script" uid="uid://qjonl8stia46" path="res://GodotDI/Scope.cs" id="2_3kmdq"]
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[ext_resource type="Script" uid="uid://qjonl8stia46" path="res://addons/GodotDI/ServiceSource.cs" id="2_3kmdq"]
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[ext_resource type="Texture2D" uid="uid://y1ros3y7hag2" path="res://icon.svg" id="3_1i54g"]
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[node name="Projectile" type="Node2D" unique_id=1686616504]
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@@ -1,6 +0,0 @@
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using System;
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namespace GodotHostTest.GodotDI;
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[AttributeUsage(AttributeTargets.Field)]
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public class InjectAttribute: Attribute;
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@@ -1,29 +0,0 @@
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using System;
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using System.Reflection;
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using Godot;
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using Microsoft.Extensions.DependencyInjection;
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namespace GodotHostTest.GodotDI;
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public partial class Scope : Node
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{
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[Export] protected Node?[] InjectedNodes = [];
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internal void ResolveInjectedNodes(IServiceProvider serviceProvider)
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{
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// resolve the injected nodes
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// TODO: move to source generator, make it the only way for injection
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foreach (var node in InjectedNodes)
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{
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if (node == null) continue;
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foreach (var field in node.GetType()
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.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
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{
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if (field.GetCustomAttribute<InjectAttribute>() == null) continue;
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var fieldType = field.FieldType;
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var service = serviceProvider.GetRequiredService(fieldType);
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field.SetValue(node, service);
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}
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}
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}
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}
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@@ -5,16 +5,6 @@ namespace GodotHostTest.Interfaces;
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/// </summary>
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public interface IScore
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{
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/// <summary>
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/// A target has been hit.
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/// </summary>
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void TargetHit();
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/// <summary>
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/// A target has timed out.
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/// </summary>
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void TargetTimedOut();
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/// <summary>
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/// The current score.
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/// </summary>
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@@ -0,0 +1,90 @@
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using System;
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using System.Collections.Concurrent;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Reflection;
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using Godot;
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namespace GodotHostTest.addons.godot_di;
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/// <summary>
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/// Taken from https://github.com/godotengine/godot-proposals/issues/12294
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/// </summary>
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public static class GodotScriptPathCache
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{
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private static readonly ConcurrentDictionary<Type, string> TypeToPath = new();
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private static readonly ConcurrentDictionary<string, Type> PathToType = new();
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private static readonly Type GodotObject = typeof(GodotObject);
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private static readonly Type ScriptPathAttribute = typeof(ScriptPathAttribute);
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private static AssemblyLoadEventHandler? _assemblyLoadEventHandler;
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private static void InitializeIfNeeded()
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{
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if (_assemblyLoadEventHandler != null) return;
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Initialize();
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System.Runtime.Loader.AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly())!
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.Unloading += _ => { Deinitialize(); };
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}
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private static void Initialize()
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{
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GD.Print($"Initializing {nameof(GodotScriptPathCache)}");
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TypeToPath.Clear();
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PathToType.Clear();
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_assemblyLoadEventHandler = (sender, args) => CacheScriptsInAssembly(args.LoadedAssembly);
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AppDomain.CurrentDomain.AssemblyLoad += _assemblyLoadEventHandler;
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
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CacheScriptsInAssembly(assembly);
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return;
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void CacheScriptsInAssembly(Assembly assembly)
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{
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foreach (var type in assembly.GetTypes()
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.Where(t => t.IsClass)
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.Where(t => t.IsSubclassOf(GodotObject)))
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// get script path attribute
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if (type.GetCustomAttributes(ScriptPathAttribute, false).FirstOrDefault() is ScriptPathAttribute
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scriptPath)
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{
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TypeToPath[type] = scriptPath.Path;
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PathToType[scriptPath.Path] = type;
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}
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}
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}
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private static void Deinitialize()
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{
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GD.Print($"Deinitializing {nameof(GodotScriptPathCache)}");
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AppDomain.CurrentDomain.AssemblyLoad -= _assemblyLoadEventHandler;
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_assemblyLoadEventHandler = null;
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TypeToPath.Clear();
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PathToType.Clear();
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}
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public static bool TryGetScriptPath(Type type, [MaybeNullWhen(false)] out string path)
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{
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InitializeIfNeeded();
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return TypeToPath.TryGetValue(type, out path);
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}
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public static Script GetScriptFromType(Type type)
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{
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InitializeIfNeeded();
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return TryGetScriptPath(type, out string path)
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? GD.Load<Script>(path)
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: throw new InvalidOperationException("Script path not found in cache.");
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}
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public static Script GetScriptFromType<T>()
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{
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InitializeIfNeeded();
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return GetScriptFromType(typeof(T));
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}
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public static bool TryGetTypeFromPath(string path, [MaybeNullWhen(false)] out Type type)
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{
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InitializeIfNeeded();
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return PathToType.TryGetValue(path, out type);
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}
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}
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@@ -0,0 +1,6 @@
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using System;
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namespace GodotHostTest.GodotDI;
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Method)]
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public class InjectAttribute: Attribute;
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@@ -0,0 +1,64 @@
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namespace GodotHostTest.addons.godot_di;
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// RandomIntEditor.cs
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#if TOOLS
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using Godot;
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public partial class RandomIntEditor : EditorProperty
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{
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// The main control for editing the property.
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private Button _propertyControl = new Button();
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// An internal value of the property.
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private int _currentValue = 0;
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// A guard against internal changes when the property is updated.
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private bool _updating = false;
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public RandomIntEditor()
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{
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// Add the control as a direct child of EditorProperty node.
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AddChild(_propertyControl);
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// Make sure the control is able to retain the focus.
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AddFocusable(_propertyControl);
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// Setup the initial state and connect to the signal to track changes.
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RefreshControlText();
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_propertyControl.Pressed += OnButtonPressed;
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}
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private void OnButtonPressed()
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{
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// Ignore the signal if the property is currently being updated.
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if (_updating)
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{
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return;
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}
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// Generate a new random integer between 0 and 99.
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_currentValue = (int)GD.Randi() % 100;
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RefreshControlText();
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EmitChanged(GetEditedProperty(), _currentValue);
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}
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public override void _UpdateProperty()
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{
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// Read the current value from the property.
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var newValue = (int)GetEditedObject().Get(GetEditedProperty());
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if (newValue == _currentValue)
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{
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return;
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}
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// Update the control with the new value.
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_updating = true;
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_currentValue = newValue;
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RefreshControlText();
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_updating = false;
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}
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private void RefreshControlText()
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{
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_propertyControl.Text = $"Value: {_currentValue}";
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}
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}
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#endif
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@@ -4,13 +4,14 @@ using Godot;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using OwofGames.GodotHost;
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using OwofGames.GodotLume.Microsoft.DependencyInjection;
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namespace GodotHostTest.GodotDI;
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/// <summary>
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/// The base class for a root scope. Implement this class and its abstract methods to kick off the DI system.
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/// </summary>
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public abstract partial class RootScope : Scope, ISceneInstantiator
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public abstract partial class RootServiceSource : ServiceSource, ISceneInstantiator
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{
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private Host? _host;
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@@ -22,15 +23,16 @@ public abstract partial class RootScope : Scope, ISceneInstantiator
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set => _host = value;
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}
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private ILogger<RootScope>? _logger;
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private ILogger<RootServiceSource>? _logger;
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private ILogger<RootScope> Logger => _logger ??= Host.GetLogger<RootScope>();
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private ILogger<RootServiceSource> Logger => _logger ??= Host.GetLogger<RootServiceSource>();
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public override void _EnterTree()
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{
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// create the host
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Host = new HostBuilder()
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.SetServiceCollectionBuilder(InnerConfigure)
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.SetServiceProviderFactory(new LumeServiceProviderFactory())
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.Build();
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// resolve nodes
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@@ -53,7 +55,7 @@ public abstract partial class RootScope : Scope, ISceneInstantiator
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public Node Instantiate(PackedScene packedScene)
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{
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var node = packedScene.Instantiate();
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var scope = node.GetChildren().OfType<Scope>().SingleOrDefault();
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var scope = node.GetChildren().OfType<ServiceSource>().SingleOrDefault();
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if (scope == null)
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{
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Logger.LogDebug(
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@@ -0,0 +1,31 @@
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#if TOOLS
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using Godot;
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using GodotHostTest.addons.godot_di;
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namespace GodotHostTest.GodotDI;
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public partial class ScopeInspectorPlugin : EditorInspectorPlugin
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{
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public override bool _CanHandle(GodotObject @object)
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{
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var result = @object.GetScript().AsGodotObject() is CSharpScript script &&
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GodotScriptPathCache.TryGetTypeFromPath(script.ResourcePath, out var type) &&
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type.IsAssignableTo(typeof(ServiceSource));
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return result;
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}
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public override bool _ParseProperty(GodotObject @object, Variant.Type type, string name, PropertyHint hintType,
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string hintString,
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PropertyUsageFlags usageFlags, bool wide)
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{
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// We handle properties of type integer.
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if (name != "_serviceScope") return false;
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// Create an instance of the custom property editor and register
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// it to a specific property path.
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AddPropertyEditor(name, new ScopePickerEditor());
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// Inform the editor to remove the default property editor for
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// this property type.
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return true;
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}
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}
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#endif
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@@ -0,0 +1,95 @@
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using System;
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using System.Linq;
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using Godot;
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namespace GodotHostTest.GodotDI;
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public partial class ScopePickerEditor : EditorProperty
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{
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/// <summary>
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/// The "combo box" that picks a choice from the scopes.
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/// </summary>
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private OptionButton _optionButton = new();
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/// <summary>
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/// The currently chosen type.
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/// </summary>
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private string _currentType;
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/// <summary>
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/// All the known fully qualified names for scopes.
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/// </summary>
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private string[] _fullyQualifiedNames;
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/// <summary>
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/// A guard against internal changes while the property is being updated.
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/// </summary>
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private bool _updating;
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public ScopePickerEditor()
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{
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// save all the known fully qualified names
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_fullyQualifiedNames = ScopeTypesAndNames.GetQualifiedNames().ToArray();
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// fill the options button
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for (var i = 0; i < _fullyQualifiedNames.Length; i++)
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{
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// root scope is always the first, and root scope = not scoped
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_optionButton.AddItem(
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i == 0
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? "not a scope boundary"
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: ScopeTypesAndNames.GetSimpleNameFromQualifiedName(_fullyQualifiedNames[i]), i);
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}
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// add the control as a direct child of EditorProperty node.
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AddChild(_optionButton);
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// make sure the control is able to retain the focus.
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AddFocusable(_optionButton);
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// initialize the starting value
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_currentType = _fullyQualifiedNames[0];
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// update the property when the button value changes
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_optionButton.ItemSelected += OnOptionButtonItemSelected;
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}
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public override void _UpdateProperty()
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{
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// get the new value and immediately return if it's already the selected one.
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var newValue = GetEditedObject().Get(GetEditedProperty()).AsString();
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if (newValue == _currentType) return;
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_updating = true;
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try
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{
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var nameIndex = Array.IndexOf(_fullyQualifiedNames, newValue);
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if (nameIndex < 0)
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{
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GD.PushWarning($"Could not find name {newValue} in the list of scope names, resetting to root scope");
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_currentType = _fullyQualifiedNames[0];
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EmitChanged(GetEditedProperty(), _currentType);
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return;
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}
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_currentType = newValue;
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UpdateControl();
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}
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finally
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{
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_updating = false;
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}
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}
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private void OnOptionButtonItemSelected(long index)
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{
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_currentType = _fullyQualifiedNames[index];
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UpdateControl();
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EmitChanged(GetEditedProperty(), _currentType);
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}
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private void UpdateControl()
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{
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_optionButton.Selected = Array.IndexOf(_fullyQualifiedNames, _currentType);
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}
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}
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@@ -0,0 +1,88 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Godot;
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using OwofGames.GodotLume;
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namespace GodotHostTest.GodotDI;
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public static class ScopeTypesAndNames
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{
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private static readonly ConcurrentDictionary<Type, string> TypeToQualifiedName = new();
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private static readonly ConcurrentDictionary<string, Type> QualifiedNameToType = new();
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private static readonly ConcurrentDictionary<string, string> QualifiedNameToSimpleName = new();
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private static readonly Type RootScopeType = typeof(RootScope);
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private static AssemblyLoadEventHandler? _assemblyLoadEventHandler;
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private static void InitializeIfNeeded()
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{
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if (_assemblyLoadEventHandler != null) return;
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Initialize();
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System.Runtime.Loader.AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly())!
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.Unloading += _ => { Deinitialize(); };
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}
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private static void Initialize()
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{
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GD.Print($"Initializing {nameof(ScopeTypesAndNames)}");
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TypeToQualifiedName.Clear();
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QualifiedNameToType.Clear();
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QualifiedNameToSimpleName.Clear();
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_assemblyLoadEventHandler = (sender, args) => CacheScriptsInAssembly(args.LoadedAssembly);
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AppDomain.CurrentDomain.AssemblyLoad += _assemblyLoadEventHandler;
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
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CacheScriptsInAssembly(assembly);
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return;
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void CacheScriptsInAssembly(Assembly assembly)
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{
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foreach (var type in assembly.GetTypes()
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.Where(t => t.IsClass)
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.Where(t => t == RootScopeType || t.IsSubclassOf(RootScopeType)))
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{
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if (type.AssemblyQualifiedName == null)
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{
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GD.PrintErr("Assembly qualified name of {type} is null");
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continue;
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}
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TypeToQualifiedName[type] = type.AssemblyQualifiedName;
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QualifiedNameToType[type.AssemblyQualifiedName] = type;
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QualifiedNameToSimpleName[type.AssemblyQualifiedName] = type.Name;
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}
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}
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}
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private static void Deinitialize()
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{
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GD.Print($"Deinitializing {nameof(ScopeTypesAndNames)}");
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AppDomain.CurrentDomain.AssemblyLoad -= _assemblyLoadEventHandler;
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_assemblyLoadEventHandler = null;
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TypeToQualifiedName.Clear();
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QualifiedNameToType.Clear();
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QualifiedNameToSimpleName.Clear();
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}
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public static IEnumerable<string> GetQualifiedNames()
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{
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InitializeIfNeeded();
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return from p in TypeToQualifiedName
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orderby p.Key == RootScopeType ? 0 : 1
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select p.Value;
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}
|
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public static Type GetType(string qualifiedName)
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{
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InitializeIfNeeded();
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return QualifiedNameToType[qualifiedName];
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}
|
||||
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public static string GetSimpleNameFromQualifiedName(string qualifiedName)
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{
|
||||
InitializeIfNeeded();
|
||||
return QualifiedNameToSimpleName[qualifiedName];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using Godot;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using OwofGames.GodotLume;
|
||||
|
||||
namespace GodotHostTest.GodotDI;
|
||||
|
||||
[Icon("res://addons/GodotDI/ServiceSource.svg")]
|
||||
public partial class ServiceSource : Node
|
||||
{
|
||||
[Export] private string _serviceScope = typeof(RootScope).AssemblyQualifiedName!;
|
||||
[Export] protected Node?[] InjectedNodes = [];
|
||||
|
||||
internal void ResolveInjectedNodes(IServiceProvider serviceProvider)
|
||||
{
|
||||
// if this service source must also act as a scope, create the scope and use its service provider
|
||||
if (_serviceScope != "")
|
||||
{
|
||||
serviceProvider = serviceProvider
|
||||
.CreateScope()
|
||||
.ServiceProvider;
|
||||
}
|
||||
|
||||
// resolve the injected nodes against the chosen service provider
|
||||
// TODO: move to source generator, make it the only way for injection
|
||||
foreach (var node in InjectedNodes)
|
||||
{
|
||||
if (node == null) continue;
|
||||
var nodeType = node.GetType();
|
||||
foreach (var field in nodeType
|
||||
.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
|
||||
{
|
||||
if (field.GetCustomAttribute<InjectAttribute>() == null) continue;
|
||||
var fieldType = field.FieldType;
|
||||
var service = serviceProvider.GetRequiredService(fieldType);
|
||||
field.SetValue(node, service);
|
||||
}
|
||||
|
||||
foreach (var method in nodeType.GetMethods(BindingFlags.Instance | BindingFlags.Public |
|
||||
BindingFlags.NonPublic))
|
||||
{
|
||||
if (method.GetCustomAttribute<InjectAttribute>() == null) continue;
|
||||
var parameters = method.GetParameters();
|
||||
var values = new object?[parameters.Length];
|
||||
var i = 0;
|
||||
foreach (var parameter in parameters)
|
||||
{
|
||||
var parameterType = parameter.ParameterType;
|
||||
var service = serviceProvider.GetRequiredService(parameterType);
|
||||
values[i++] = service;
|
||||
}
|
||||
|
||||
method.Invoke(node, values);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"sdk": {
|
||||
"version": "9.0.0",
|
||||
"version": "10.0.0",
|
||||
"rollForward": "latestMajor",
|
||||
"allowPrerelease": true
|
||||
"allowPrerelease": false
|
||||
}
|
||||
}
|
||||
@@ -24,5 +24,11 @@
|
||||
<PackageReference Include="Microsoft.Extensions.FileProviders.Physical" Version="10.0.0"/>
|
||||
<PackageReference Include="Microsoft.Extensions.Logging" Version="10.0.0"/>
|
||||
<PackageReference Include="Microsoft.Extensions.Logging.Configuration" Version="10.0.0"/>
|
||||
<Reference Include="OwofGames.GodotLume">
|
||||
<HintPath>..\OwofGames.Godot\OwofGames.GodotLume\bin\Debug\net8.0\OwofGames.GodotLume.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OwofGames.GodotLume.Microsoft.DependencyInjection">
|
||||
<HintPath>..\OwofGames.Godot\OwofGames.GodotLume.Microsoft.DependencyInjection\bin\Debug\net8.0\OwofGames.GodotLume.Microsoft.DependencyInjection.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,5 +1,10 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Fredglow_002Fsources_002FOwofGames_002EGodot_002FOwofGames_002EGodotHost_002Fbin_002FDebug_002Fnet8_002E0_002FOwofGames_002EGodotHost_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Fredglow_002Fsources_002FOwofGames_002EGodot_002FOwofGames_002EGodotHost_002Fbin_002FDebug_002Fnet8_002E0_002FOwofGames_002EGodotLogger_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Fredglow_002Fsources_002FOwofGames_002EGodot_002FOwofGames_002EGodotLume_002EMicrosoft_002EDependencyInjection_002Fbin_002FDebug_002Fnet8_002E0_002FOwofGames_002EGodotLume_002EMicrosoft_002EDependencyInjection_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002Fhome_002Fredglow_002Fsources_002FOwofGames_002EGodot_002FOwofGames_002EGodotLume_002Fbin_002FDebug_002Fnet8_002E0_002FOwofGames_002EGodotLume_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnumerable_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F71c28e8d0d254cb69b7b78690e099f6183800_003Fa8_003F2e82b19d_003FEnumerable_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AThrowHelper_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F71c28e8d0d254cb69b7b78690e099f6183800_003F72_003F2da75270_003FThrowHelper_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/DotNetCliExePath/@EntryValue">/usr/lib/dotnet/dotnet</s:String>
|
||||
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">/usr/lib/dotnet/sdk/10.0.109/MSBuild.dll</s:String></wpf:ResourceDictionary>
|
||||
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">/usr/lib/dotnet/sdk/10.0.109/MSBuild.dll</s:String>
|
||||
</wpf:ResourceDictionary>
|
||||
@@ -24,6 +24,10 @@ window/stretch/aspect="expand"
|
||||
|
||||
project/assembly_name="godot-host-test"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/GodotDI/plugin.cfg")
|
||||
|
||||
[physics]
|
||||
|
||||
3d/physics_engine="Jolt Physics"
|
||||
|
||||
Reference in New Issue
Block a user