feat: turrents and explosions

This commit is contained in:
redglow
2026-07-21 21:53:18 +02:00
parent e7dbb9cabb
commit bc7297c6bc
18 changed files with 277 additions and 15 deletions
@@ -0,0 +1,44 @@
[gd_scene format=3 uid="uid://cd8w4ydeugrxn"]
[ext_resource type="Texture2D" uid="uid://ddv3d3cguh5hd" path="res://Game/Target/Explosion/scorches.png" id="1_rjvc0"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bfsaf"]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="Curve" id="Curve_ytfwl"]
_data = [Vector2(0.00554017, 0.021126747), 0.0, 0.0, 0, 0, Vector2(0.14681442, 0.99295783), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_jyg1o"]
curve = SubResource("Curve_ytfwl")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u8d0v"]
lifetime_randomness = 0.1
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 33.35
spread = 180.0
initial_velocity_min = 47.62
initial_velocity_max = 47.62
gravity = Vector3(0, 0, 0)
damping_min = 97.494
damping_max = 97.494
color = Color(1, 0.11372549, 0.22745098, 1)
alpha_curve = SubResource("CurveTexture_jyg1o")
anim_speed_min = 10.0
anim_speed_max = 10.0
[node name="ExplosionGPUParticles2D" type="GPUParticles2D" unique_id=1991976710]
z_index = 1
z_as_relative = false
material = SubResource("CanvasItemMaterial_bfsaf")
emitting = false
amount = 32
texture = ExtResource("1_rjvc0")
lifetime = 0.3
one_shot = true
visibility_rect = Rect2(-200, -75, 400, 150)
process_material = SubResource("ParticleProcessMaterial_u8d0v")
Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

+40
View File
@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ddv3d3cguh5hd"
path="res://.godot/imported/scorches.png-b8a9f74019ec3d75b5befcdf7090cc9b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Game/Target/Explosion/scorches.png"
dest_files=["res://.godot/imported/scorches.png-b8a9f74019ec3d75b5befcdf7090cc9b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+17 -4
View File
@@ -12,8 +12,9 @@ public partial class Target : Node2D, ITarget
private readonly Subject<Unit> _timedOut = new();
[Export] public required Area2D CollisionArea;
[Export] public required Sprite2D Image;
[Export] public double TimeOutDurationInSeconds;
[Export] public required Timer TimeOutTimer;
[Export] private PackedScene _explosionPackedScene = null!;
[Inject] private ILevel _level = null!;
[Inject] private ITargetCollector _targetCollector = null!;
@@ -25,7 +26,8 @@ public partial class Target : Node2D, ITarget
{
Image.Visible = true;
CollisionArea.Monitoring = true;
TimeOutTimer.Start(TimeOutDurationInSeconds);
CollisionArea.Monitorable = true;
TimeOutTimer.Start(_level.SpawnDuration.TotalSeconds);
}
public override void _Ready()
@@ -39,18 +41,29 @@ public partial class Target : Node2D, ITarget
_hit.Dispose();
}
// todo: hook to collision
private void OnAreaEntered(Area2D _)
{
OnHit();
}
private void OnHit()
{
Disable();
TimeOutTimer.Stop();
_hit.OnNext(Unit.Default);
var explosion = (GpuParticles2D)_explosionPackedScene.Instantiate();
explosion.GlobalPosition = GlobalPosition;
explosion.Emitting = true;
GetTree().CurrentScene.AddChild(explosion);
}
private void Disable()
{
Image.Visible = false;
CollisionArea.Monitoring = false;
// can't se monitoring/monitorable when inside the collision code, like during OnHit
CollisionArea.SetDeferred(Area2D.PropertyName.Monitoring, false);
CollisionArea.SetDeferred(Area2D.PropertyName.Monitorable, false);
}
private void OnTimeout()
+3 -1
View File
@@ -2,6 +2,7 @@
[ext_resource type="Script" uid="uid://bv2hat41dyxiv" path="res://Game/Target/Target.cs" id="1_ouani"]
[ext_resource type="Texture2D" uid="uid://m4pvy8kkw7k4" path="res://Game/Target/towerDefense_tile136.png" id="2_olsqn"]
[ext_resource type="PackedScene" uid="uid://cd8w4ydeugrxn" path="res://Game/Target/Explosion/explosion_gpu_particles_2d.tscn" id="2_uqpd1"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uqpd1"]
radius = 60.033325
@@ -10,8 +11,8 @@ radius = 60.033325
script = ExtResource("1_ouani")
CollisionArea = NodePath("CollisionArea")
Image = NodePath("Sprite2D")
TimeOutDurationInSeconds = 7.0
TimeOutTimer = NodePath("TimeOutTimer")
_explosionPackedScene = ExtResource("2_uqpd1")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=31059524]
visible = false
@@ -30,4 +31,5 @@ shape = SubResource("CircleShape2D_uqpd1")
[node name="TimeOutTimer" type="Timer" parent="." unique_id=1079777109]
one_shot = true
[connection signal="area_entered" from="CollisionArea" to="." method="OnAreaEntered"]
[connection signal="timeout" from="TimeOutTimer" to="." method="OnTimeout"]