feat: turrents and explosions
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@@ -0,0 +1,44 @@
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[gd_scene format=3 uid="uid://cd8w4ydeugrxn"]
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[ext_resource type="Texture2D" uid="uid://ddv3d3cguh5hd" path="res://Game/Target/Explosion/scorches.png" id="1_rjvc0"]
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bfsaf"]
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particles_animation = true
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particles_anim_h_frames = 3
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="Curve" id="Curve_ytfwl"]
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_data = [Vector2(0.00554017, 0.021126747), 0.0, 0.0, 0, 0, Vector2(0.14681442, 0.99295783), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_jyg1o"]
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curve = SubResource("Curve_ytfwl")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u8d0v"]
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lifetime_randomness = 0.1
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 33.35
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spread = 180.0
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initial_velocity_min = 47.62
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initial_velocity_max = 47.62
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gravity = Vector3(0, 0, 0)
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damping_min = 97.494
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damping_max = 97.494
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color = Color(1, 0.11372549, 0.22745098, 1)
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alpha_curve = SubResource("CurveTexture_jyg1o")
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anim_speed_min = 10.0
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anim_speed_max = 10.0
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[node name="ExplosionGPUParticles2D" type="GPUParticles2D" unique_id=1991976710]
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z_index = 1
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z_as_relative = false
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material = SubResource("CanvasItemMaterial_bfsaf")
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emitting = false
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amount = 32
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texture = ExtResource("1_rjvc0")
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lifetime = 0.3
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one_shot = true
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visibility_rect = Rect2(-200, -75, 400, 150)
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process_material = SubResource("ParticleProcessMaterial_u8d0v")
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