feat: initial import
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@@ -0,0 +1,37 @@
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using R3;
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using Godot;
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using GodotHostTest.GodotDI;
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using GodotHostTest.Helpers;
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using GodotHostTest.Interfaces;
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namespace GodotHostTest.Game;
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public partial class Score : Control
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{
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[Export] private AnimationPlayer _animationPlayer = null!;
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[Export] private Label _label = null!;
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[Inject] private readonly ITargetSpawner _targetSpawner = null!;
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private int _score;
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public override void _Ready()
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{
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_targetSpawner.TargetSpawned.Subscribe(OnTargetSpawned).AddTo(this);
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base._Ready();
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}
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private void OnTargetSpawned(ITarget target)
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{
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_animationPlayer.Play("wiggle");
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target.Hit.Select(_ => 20).Merge(target.TimedOut.Select(_ => -5)).SubscribeOnce(delta =>
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{
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_score += delta;
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UpdateScore();
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}).AddTo(this);
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}
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private void UpdateScore()
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{
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_label.Text = $"Score: {_score}";
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}
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}
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