feat: initial import

This commit is contained in:
redglow
2026-07-11 10:54:02 +02:00
commit e560a743fb
55 changed files with 993 additions and 0 deletions
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using System.Collections.Generic;
using Godot;
using GodotHostTest.Helpers;
using GodotHostTest.Interfaces;
using R3;
namespace GodotHostTest.Game;
public partial class TargetSpawner : Node2D, ITargetCollector, ITargetSpawner
{
[Export] public double TimeBetweenSpawns;
[Export] public required Timer Timer;
private readonly List<ITarget> _availableTargets = [];
public override void _Ready()
{
Spawn();
Timer.Start(TimeBetweenSpawns);
}
private void MakeTargetAvailable(ITarget target)
{
_availableTargets.Add(target);
}
private void OnTimer()
{
Spawn();
}
private void Spawn()
{
// pick a random target
var randomIndex = GD.RandRange(0, _availableTargets.Count - 1);
var target = _availableTargets[randomIndex];
_availableTargets.RemoveAt(randomIndex);
// enable it
target.Enable();
// notify that a target has been spawned
_targetSpawned.OnNext(target);
}
public void NewTarget(ITarget target)
{
_availableTargets.Add(target);
target.Hit.Merge(target.TimedOut).Select(_ => target).Subscribe(MakeTargetAvailable).AddTo(this);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_targetSpawned.Dispose();
}
private readonly Subject<ITarget> _targetSpawned = new();
public Observable<ITarget> TargetSpawned => _targetSpawned.AsObservable();
}