feat: initial import
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@@ -0,0 +1,28 @@
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<Project Sdk="Godot.NET.Sdk/4.7.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>GodotHostTest</RootNamespace>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="R3" Version="1.3.1" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="OwofGames.GodotHost">
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<HintPath>..\OwofGames.Godot\OwofGames.GodotHost\bin\Debug\net8.0\OwofGames.GodotHost.dll</HintPath>
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</Reference>
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<Reference Include="OwofGames.GodotLogger">
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<HintPath>..\OwofGames.Godot\OwofGames.GodotHost\bin\Debug\net8.0\OwofGames.GodotLogger.dll</HintPath>
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</Reference>
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<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="10.0.0"/>
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<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="10.0.0"/>
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<PackageReference Include="Microsoft.Extensions.Configuration.FileExtensions" Version="10.0.0"/>
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<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="10.0.0"/>
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<PackageReference Include="Microsoft.Extensions.FileProviders.Composite" Version="10.0.0"/>
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<PackageReference Include="Microsoft.Extensions.FileProviders.Physical" Version="10.0.0"/>
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<PackageReference Include="Microsoft.Extensions.Logging" Version="10.0.0"/>
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<PackageReference Include="Microsoft.Extensions.Logging.Configuration" Version="10.0.0"/>
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</ItemGroup>
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</Project>
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