Files
godot-host-test/Game/Target/Target.cs
T
2026-07-18 17:05:03 +02:00

63 lines
1.4 KiB
C#

using Godot;
using GodotHostTest.AetherBind;
using GodotHostTest.Interfaces;
using OwofGames.AetherBind;
using R3;
namespace GodotHostTest.Game.Target;
[Injected]
public partial class Target : Node2D, ITarget
{
private readonly Subject<Unit> _hit = new();
private readonly Subject<Unit> _timedOut = new();
[Export] public required Area2D CollisionArea;
[Export] public required Sprite2D Image;
[Export] public double TimeOutDurationInSeconds;
[Export] public required Timer TimeOutTimer;
[Inject] private IValueGetter<ITargetCollector> _targetCollector = null!;
public Observable<Unit> TimedOut => _timedOut.AsObservable();
public Observable<Unit> Hit => _hit.AsObservable();
public void Enable()
{
Image.Visible = true;
CollisionArea.Monitoring = true;
TimeOutTimer.Start(TimeOutDurationInSeconds);
}
public override void _Ready()
{
_targetCollector.Value.NewTarget(this);
}
public override void _ExitTree()
{
_timedOut.Dispose();
_hit.Dispose();
}
// todo: hook to collision
private void OnHit()
{
Disable();
TimeOutTimer.Stop();
_hit.OnNext(Unit.Default);
}
private void Disable()
{
Image.Visible = false;
CollisionArea.Monitoring = false;
}
private void OnTimeout()
{
Disable();
_timedOut.OnNext(Unit.Default);
}
}