Files
godot-host-test/addons/GodotDI/ISceneInstantiator.cs
T
2026-07-18 12:09:43 +02:00

15 lines
743 B
C#

using System;
using Godot;
namespace GodotHostTest.GodotDI;
public interface ISceneInstantiator
{
/// <summary>
/// Instantiate a packed scene, just like <see cref="PackedScene.Instantiate"/>, but also looks for a scope between the top level children of the instantiated scene and triggers the dependency injection mechanism when found.
/// </summary>
/// <param name="packedScene">The packed scene to instantiate.</param>
/// <param name="onScopeCreated">An optional callback invoked once the scope has been created, but before instantiating the scene.</param>
/// <returns>The created node, with its dependencies satisfied.</returns>
Node Instantiate(PackedScene packedScene, Delegate? onScopeCreated = null);
}