Files
godot-host-test/Game/Projectile.cs
T
2026-07-11 10:54:02 +02:00

21 lines
626 B
C#

using Godot;
using GodotHostTest.GodotDI;
using GodotHostTest.Helpers;
using GodotHostTest.Interfaces;
using Microsoft.Extensions.Logging;
using R3;
namespace GodotHostTest.Game;
public partial class Projectile : Node2D
{
[Inject] private readonly ILogger<Projectile> _logger = null!;
[Inject] private readonly ITargetSpawner _targetSpawner = null!;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_targetSpawner.TargetSpawned
.Subscribe(_ => _logger.LogInformation("Projectile got informed of target spawning")).AddTo(this);
}
}