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godot-host-test/godot-host-test.csproj
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2026-07-11 10:54:02 +02:00

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XML

<Project Sdk="Godot.NET.Sdk/4.7.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>GodotHostTest</RootNamespace>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="R3" Version="1.3.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="OwofGames.GodotHost">
<HintPath>..\OwofGames.Godot\OwofGames.GodotHost\bin\Debug\net8.0\OwofGames.GodotHost.dll</HintPath>
</Reference>
<Reference Include="OwofGames.GodotLogger">
<HintPath>..\OwofGames.Godot\OwofGames.GodotHost\bin\Debug\net8.0\OwofGames.GodotLogger.dll</HintPath>
</Reference>
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.Configuration.FileExtensions" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.FileProviders.Composite" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.FileProviders.Physical" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.Logging" Version="10.0.0"/>
<PackageReference Include="Microsoft.Extensions.Logging.Configuration" Version="10.0.0"/>
</ItemGroup>
</Project>